Heroes of the Storm vs. League of Legends – Part II – Player Progression

Heroes of the Storm vs. League of Legends – Part II – Player Progression

For those just joining, please see the first article in this series for an introduction to MOBA’s and general overview of this design discussion. http://hcigames.com/news/heroes-of-the-storm-vs-league-of-legends-a-game-design-breakdown/ Player Progression – Gold vs. Experience With the introduction to MOBAs out of the way, we delve a little deeper… This article in the series has been written to address one of the most fundamental design differences that exist between these two games:  The two currencies that allow players’ champions/heroes to gain access to items and more powerful abilities . . . (Read More)
Heroes of the Storm vs. League of Legends – A Game Design Breakdown & Comparison

Heroes of the Storm vs. League of Legends – A Game Design Breakdown & Comparison

An Introduction to MOBAs Multiplayer Online Battle Arena (MOBA) games are one of the most played genres of video games on the planet right now and they comprise a significant portion of modern e-sports. To understand how they developed, we should first examine one of the earliest examples. One of the most iconic early MOBAs is Defense of the Ancients (DotA) . . . (Read More)