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You are here: Home / 2018 / Archives for February 2018

Archives for February 2018

Goal setting theory x Gamification

Understanding Gamification Through Goal-Setting Theory

February 26, 2018 by Gustavo Tondello

Written by Gustavo Tondello of the HCI Games Group. Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity, aimed at fostering motivation; therefore, it is logic to expect that these two practices would …

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CHI PLAY 2017 in beautiful Amsterdam — the Venice of the North

February 5, 2018 by Dennis Kappen

CHI PLAY 2017 was held in Amsterdam, one of the most relaxed and serendipitous places on earth, where time and transit did wait for you to experience the grandeur of architecture, design and human connections. People were quite helpful, courteous and very eager to show you the way around.   CHI PLAY as a conference …

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Life is strange

‘Life is Strange: Before the Storm’ Episode 1: A poignant look into a damaged teenage mind

February 5, 2018 by Wasi Rizvi

Mental health issues and the anguish they elicit is a topic seldom explored by video games. The concept of thoroughly dissecting the mind of the protagonist to reveal their deep-seated flaws is a task generally left to other mediums of fiction. 2015’s “Life is Strange”, a sleeper hit from publisher Square Enix and developer Dontnod …

Read more‘Life is Strange: Before the Storm’ Episode 1: A poignant look into a damaged teenage mind

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