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Heroes of the Storm vs. League of Legends – A Game Design Breakdown & Comparison

Heroes of the Storm vs. League of Legends – A Game Design Breakdown & Comparison

An Introduction to MOBAs Multiplayer Online Battle Arena (MOBA) games are one of the most played genres of video games on the planet right now and they comprise a significant portion of modern e-sports. To understand how they developed, we should first examine one of the earliest examples. One of the most iconic early MOBAs is Defense of the Ancients (DotA) . . . (Read More)
The Shadows That Tug at the Edges of Your Apprehensions: A Reflection of How Stealth Games Affect the Mind.

The Shadows That Tug at the Edges of Your Apprehensions: A Reflection of How Stealth Games Affect the Mind.

Stealth games are rather common in today’s video game culture. Popular titles such as Metal Gear Solid, Thief, Assassins Creed, The Last of Us, Hitman, Sly Cooper, and Splinter Cell often come to mind when discussing challenging yet exhilarating games. These games provide an overwhelming sense of immersion as difficult tasks draw the player in, demanding concentration and purposeful decision making throughout the majority of the gameplay . . . (Read More)
Gamification: The Pursuit of Progression

Gamification: The Pursuit of Progression

Part of the article series Looking at Gamification: Personal Viewpoints. As a first-year wading (well, cliff-diving, really) into the depths of academic research reports last fall, I was struck with what you might call “jargon fatigue.” Though I was no stranger to general scientific reading, upon broaching the field of game research, I was quickly overwhelmed by a veritable tsunami of seemingly obscure terms related to the research fields surrounding statistics, sociology, and design theory . . . (Read More)

Hot Topic: Does Playing Video Games Help or Hinder Social Interactions?

It seems like an age old argument among educators, parents, caretakers and peers; are video games good or bad for social behavior? Parents often worry that participating in video games will give their children poor morals, increase aggression and decrease sociability. However, some find games to be an effective aid for social interactions, while others respond with decreased social capabilities . . . (Read More)