BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications

Kai Kuikkaniemi, Marko Trupeinen, Hannu Korhonen, Niklas Ravaja, Guillaume Chanel, and Lennart E. Nacke. 2010. BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications. In Proceedings of a Workshop at Fun and Games 2010. Leuven, Belgium. ACM.


BioS-Play is a workshop targeted to explore the focused domain of biosignal adaptive games and playful application in a multiuser or social context. Using biosignal instrumentation is an established process in medical domains and experimental psychology. During recent years there have been many efforts in industry and research to develop applications, games and various kinds of interfaces which use biosignal analysis in real time. However, most of these applications are single user setups. According to our earlier work we have realized that there is great potential in developing biosignal adaptive applications for multiuser and social scenarios. The applications we have been developing have been either games or playful applications. Games have unique characteristics, which work well for biosignal augmentation. In addition, games can be used in a laboratory setup for exploring the social biosignal interaction design elements overall in a structured and efficient way. Ultimately, we believe that combination of biosignal adaptation, social and multiuser context, and playful interaction is useful for various kinds of situations and can elicit never before- seen experiences. The workshop organizers have several years of experience in researching games, psychophysiology, multiuser application development, and combination of them all. The workshop will be organized with a help of the Presemo presentation environment, which is also a biosignal, adaptive, social, and playful system. The workshop aims at creating new collaborations by facilitating networking of interested researchers and discussing research future research ventures in this domain, distributing knowledge among participants and developing a roadmap related to the future development in this field. Workshop participants are expected to show interest in developing biosignal prototypes or running experiments with experimental psychophysiological systems. In addition to game researchers and individuals with experience in analyzing and working with biosignals, we hope that also people with experience or strong interest in multiuser applications and social interaction will join the session.