Designing Affective Games with Physiological Input

Lennart E. Nacke and Regan L. Mandryk. 2010. Designing Affective Games with Physiological Input. In Proceedings of Fun and Games BiosPlay Workshop 2010. Leuven, Belgium. ACM.


With the advent of new game controllers, traditional input mechanisms for games have changed to include gestural interfaces and camera recognition techniques, which are being further explored with the likes of Sony's PlayStation Move and Microsoft's Kinect. Soon these techniques will include affective input to control game interaction and mechanics. Thus, it is important to explore which game designs work best with which affective input technologies, giving special regard to direct and indirect methods. In this paper, we discuss some affective measurement techniques and development ideas for using these as control mechanisms for affective game design using psychophysiological input.