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Flow in Games: Proposing a Flow Experience Model

Lennart E. Nacke. 2012. Flow in Games: Proposing a Flow Experience Model. In Proceedings of the Workshop on Conceptualising, Operationalising and Measuring the Player Experience in Videogames at Fun and Games 2012. Toulouse, France. ACM, 104-108.

Abstract

When discussing fun in games, one will ultimately have to discuss the matching of skills and challenges as proposed in Csikszentmihalyi's flow theory, an influential concept in game design. In this position paper, I want to give a brief overview of flow theory and its application in game research, as well as propose a model for further discussion that synthesizes common streams in game flow research. I hope this synthesis will be challenged and can serve as a discussion point for flow theory and player experience in games.