Games User Research Methods

Pejman Mirza-Babaei, Lennart E. Nacke, and Anders Drachen. 2018. Games User Research Methods. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '18 Extended Abstracts. Melbourne, VIC, Australia. ACM, 1-4. doi:10.1145/3270316.3271548


This hybrid course will allow participants to understand the complexities of games user research methods. For this we have put together 4 sessions (2 hours each, 8 hours total) of content on applications on different user research methods in games evaluation to help participants turn player feedback into actionable design recommendations. The course is designed as a hybrid course with 2 sessions to be delivered online before CHI PLAY 2018, one interactive face-to-face session will be delivered during CHI PLAY 2018 and one final session to be delivered online shortly after CHI PLAY 2018. The course is designed from an applied user experience (UX) research perspective and should allow for participants unfamiliar with user testing and basic user research skills. The course material is based on the Games User Research book [1] and will be delivered by the book's editors.