• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
HCI Games Group

HCI Games Group

Researching Affective Systems and Engaging Interactions

  • Home
  • Blog
  • People
  • Opportunities
  • Projects
  • Publications
  • Teaching
  • Contact
  • CLICK ME!!!

Download

You are here: Home / Download


Article

Playability and Player Experience of Casual Games

Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart E. Nacke, and Karolien Poels. 2010. Playability and Player Experience of Casual Games. In Proceedings of Fun and Games 2010. Leuven, Belgium. .
PDFBibTeX
@article{calvi2004playability,
Abstract = {This workshop focuses on the development and use of biometrics tests and data harvesting to evaluate games. Although all game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. The focus of this workshop consists therefore in defining which methods are best to apply in the domains mentioned above, and in analyzing their efficacy and applicability.},
Address = {Leuven, Belgium},
Author = {L. Calvi, S. Gualeni, K. Nuijten, L. E. Nacke, and K. Poels},
Journal = {Proceedings of Fun and Games 2010},
Title = {Playability and Player Experience of Casual Games},
Url = {https://hcigames.com/download/playability-and-player-experience-of-casual-games},
Year = {2010},
BdskUrl1 = {https://hcigames.com/wp-content/uploads/2015/01/Playability-and-Player-Experience-of-Casual-Games.pdf}}

Abstract

This workshop focuses on the development and use of biometrics tests and data harvesting to evaluate games. Although all game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. The focus of this workshop consists therefore in defining which methods are best to apply in the domains mentioned above, and in analyzing their efficacy and applicability.

 

Copyright © 2021 · HCI Games Group · All Rights Reserved · Powered by Mai Theme