Project Details


Physiological Computing

Physiological Computing (PC) is a term used to describe any computing system that uses real-time quantitative physiological data as an input stream to control a user interface. The most basic sort of PC is one that records a biosignal and displays it to the user via a screen. Other systems, such as Brain Control Interfaces (BCI), take a stream of physiological data and convert it into input control at the interface level. PC also includes computer systems that simply monitor physiology in order to assess psychological states, which are used to trigger real-time adaptation. For example, if the system detects high blood pressure, it may assume the user is experiencing high frustration and offer emotionally-supportive help cues.

People

Lead

Lennart Nacke
Director of the HCI Games Group

Participants

João Costa
Ph.D. Student, Novel Game Interaction Technologies and Immersive Game Design
Naeem Moosajee
Master's Student in Games User Research, Digital Wizard
Rina Wehbe
Ph.D. Student, EEG Analysis of Gameplay Comprehension

Publications

Year 2014


Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE

João Costa, James Robb, and Lennart E. Nacke. 2014. Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-4. doi:10.1109/GEM.2014.7047969

Year 2011


Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction

Lennart E. Nacke, Michael Kalyn, Calvin Lough, and Regan L. Mandryk. 2011. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction. In Proceedings of CHI 2011. Vancouver, BC, Canada. ACM, 103-112. doi:10.1145/1978942.1978958

Brain and Body Interfaces: Designing for Meaningful Interaction

Stephen H. Fairclough, Kiel Gilleade, Lennart E. Nacke, and Regan L. Mandryk. 2011. Brain and Body Interfaces: Designing for Meaningful Interaction. In Proceedings of CHI EA 2011. Vancouver, BC, Canada. ACM, 65-68. doi:10.1145/1979742.1979591

Directions in Physiological Game Evaluation and Interaction

Lennart E. Nacke. 2011. Directions in Physiological Game Evaluation and Interaction. In Proceedings of the BBI Workshop at CHI 2011. Vancouver, BC, Canada. .

Year 2010


BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications

Kai Kuikkaniemi, Marko Trupeinen, Hannu Korhonen, Niklas Ravaja, Guillaume Chanel, and Lennart E. Nacke. 2010. BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications. In Proceedings of a Workshop at Fun and Games 2010. Leuven, Belgium. ACM.

Brain, Body and Bytes: Psychophysiological User Interaction

Audrey Girouard, Erin T. Solovey, Regan L. Mandryk, Desney Tan, Lennart E. Nacke, and Robert J.K. Jacob. 2010. Brain, Body and Bytes: Psychophysiological User Interaction. In Proceedings of CHI EA 2010. Atlanta, GA, United States. ACM, 4433-4436. doi:10.1145/1753846.1754167