Publications: Proceedings

Year 2017


Applying Gameful Design Heuristics

Gustavo F. Tondello and Lennart E. Nacke. 2017. Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM. doi:10.1145/3027063.3027116

How to Write and Review CHI Papers

Lennart E. Nacke. 2017. How to Write and Review CHI Papers. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems. Denver, CO, USA. ACM. doi:10.1145/3027063.3027097

Towards Personality-driven Persuasive Health Games and Gamified Systems

Rita Orji, Lennart E. Nacke, and Chrysanne Di Marco. 2017. Towards Personality-driven Persuasive Health Games and Gamified Systems. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems. Denver, CO, USA. ACM. doi:10.1145/3025453.3025577

Year 2016


“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Lennart E. Nacke, Gustavo F. Tondello, Rina R. Wehbe, Nicole Crenshaw, and Zachary Toups. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968088

ABOVE WATER: An Educational Game for Anxiety

Lennart E. Nacke, Alvin Lee, Melissa Stocco, Marim Ganaba, Gustavo F. Tondello, Diane Watson, and Rina R. Wehbe. 2016. ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2971804

ABOVE WATER: Extending the Play Space for Health

Lennart E. Nacke, Gustavo F. Tondello, Diane Watson, and Rina R. Wehbe. 2016. ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996882

CHI PLAYGUE: A Mobile Conference Networking Game

Lennart E. Nacke, Rina R. Wehbe, and Gustavo F. Tondello. 2016. CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996870

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning

Lennart E. Nacke, Melissa Stocco, Marim Ganaba, Dennis L. Kappen, Gustavo F. Tondello, and Dominic Elm. 2016. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745

CLEVER: Gamification and Enterprise Knowledge Learning

Lennart E. Nacke, Gustavo F. Tondello, Dennis L. Kappen, and Dominic Elm. 2016. CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745

Design Strategies for Gamified Physical Activity Applications for Older Adults

Dennis L. Kappen, Lennart E. Nacke, Kathrin M. Gerling, and Lia E. Tsotsos. 2016. Design Strategies for Gamified Physical Activity Applications for Older Adults. In Proceedings of the 49th Annual Hawaii International Conference on System Sciences. IEEE, 1309-1318. doi:10.1109/HICSS.2016.166

Games User Research (GUR) for Indie Studios

Pejman Mirza-Babaei and Naeem Moosajee. 2016. Games User Research (GUR) for Indie Studios. In Proceedings of CHI 2016 Extended Abstracts. San Jose, CA. ACM. doi:10.1145/2851581.2892408

Heuristic Evaluation for Gameful Design

Lennart E. Nacke, Marim Ganaba, Elisa D. Mekler, Dennis L. Kappen, and Gustavo F. Tondello. 2016. Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987729

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Lennart E. Nacke, Rina R. Wehbe, Igor Dolgov, Zachary Toups, and Deepika Vaddi. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interfaces 2016. Victoria, BC, Canada. ACM.

Lightweight Games User Research for Indies and Non-Profit Organizations

Zhu (Cole) Zhenyu, Andrea Abney, Pejman Mirza-Babaei, Anders Drachen, Christiane Moser, and Lennart E. Nacke. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems Extended Abstracts - CHI EA '16. San Jose, CA, USA. ACM. doi:10.1145/2851581.2856504

The Gamification User Types Hexad Scale

Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. 2016. The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968082

Year 2015


Adaptive Engagement of Older Adults’ Fitness through Gamification

Dennis L. Kappen. 2015. Adaptive Engagement of Older Adults’ Fitness through Gamification. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810276

All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games

Peta Wyeth, Lennart E. Nacke, and Daniel Johnson. 2015. All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of CHI 2015. Seoul, South Korea. ACM, 2265-2274. doi:10.1145/2702123.2702447

CHI PLAYGUE: A Networking Game of Emergent Sociality

Lennart E. Nacke, Rylan Koroluk, Amanda Leo, Samantha N. Stahlke, Rina R. Wehbe, and Gustavo F. Tondello. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810265

Data Synchronization in Games User Research

Lennart E. Nacke and Rina R. Wehbe. 2015. Data Synchronization in Games User Research. In GUR Tool Design Jam. London, UK. ACM.

Personalization in Serious and Persuasive Games and Gamified Interactions

Manfred Tscheligi, Lennart E. Nacke, Michael Lankes, Wolfgang Hochleitner, Andrzej Marczewski, Rita Orji, Elke Mattheiss, and Marc Busch. 2015. Personalization in Serious and Persuasive Games and Gamified Interactions. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15. London, UK. ACM, 811-816. doi:10.1145/2793107.2810260

The HEXAD Gamification User Types Questionnaire : Background and Development Process

Manfred Tscheligi, Lennart E. Nacke, Andrzej Marczewski, Gustavo F. Tondello, and Lisa Diamond. 2015. The HEXAD Gamification User Types Questionnaire : Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Toward Understanding Why Players Value In-Game Collections

Nicole Crenshaw, Lennart E. Nacke, Rina R. Wehbe, Gustavo F. Tondello, and Zachary Toups. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Towards a Personalized Playful Digital Wellness Assistant

Lennart E. Nacke, Rina R. Wehbe, and Gustavo F. Tondello. 2015. Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Towards Understanding the Importance of Co-Located Gameplay

Lennart E. Nacke and Rina R. Wehbe. 2015. Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:2793107.2810312

Understanding Player Attitudes Towards Digital Game Objects

Nicole Crenshaw, Lennart E. Nacke, Zachary Toups, Rina R. Wehbe, and Gustavo F. Tondello. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810292

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2

Lennart E. Nacke, Rylan Koroluk, Samantha N. Stahlke, Zachary Toups, Rina R. Wehbe, and Deepika Vaddi. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM.

Year 2014


Developing Iconic and Semi-Iconic Game Controllers

Daniel Buckstein, James Robb, Dennis L. Kappen, João Costa, and Lennart E. Nacke. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327

Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience

Lennart E. Nacke, James Robb, Daniel Buckstein, Jens Johannsmeier, Pejman Mirza-Babaei, and Dennis L. Kappen. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 151-160. doi:10.1145/2658537.2658687

Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method

Lennart E. Nacke, Eugénio Oliveira, Rui Rodrigues, Rúben Aguiar, and Pedro Nogueira. 2014. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014. Raleigh, NC, United States. AAAI, 132-138.

Games and Entertainment Community SIG: Reaching Beyond CHI

Regina Bernhaupt, Heather Desurvire, Magy Seif El-Nasr, Pejman Mirza-Babaei, and Lennart E. Nacke. 2014. Games and Entertainment Community SIG: Reaching Beyond CHI. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 1123-1126. doi:10.1145/2559206.2559216

Introducing the Biometric Storyboards Tool for Games User Research

Lennart E. Nacke and Pejman Mirza-Babaei. 2014. Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-7. doi:10.1109/GEM.2014.7048098

Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE

Lennart E. Nacke, James Robb, and João Costa. 2014. Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-4. doi:10.1109/GEM.2014.7047969

Player Experience: Mixed Methods and Reporting Results

Lennart E. Nacke, Marina Kobayashi, Ian Livingston, Pejman Mirza-Babaei, and Veronica Zammitto. 2014. Player Experience: Mixed Methods and Reporting Results. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 147-150. doi:10.1145/2559206.2559239

Social Player Analytics in a Facebook Health Game

Paul Prescod, Matthias Klauser, and Lennart E. Nacke. 2014. Social Player Analytics in a Facebook Health Game. In Proceedings of HCI Korea 2014. Seoul, Republic of Korea. Hanbit Media, Inc., 180-187.

The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience

Lennart E. Nacke, John Gardner, Christopher N. Watling, and Daniel Johnson. 2014. The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 141-150. doi:10.1145/2658537.2658694

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Daniel Johnson, Lennart E. Nacke, João Costa, Nathan Gale, and Pejman Mirza-Babaei. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 201-206. doi:10.1145/2658537.2658705

Unified Visualization of Quantitative and Qualitative Playtesting Data

Lennart E. Nacke, Graham McAllister, Günter Wallner, and Pejman Mirza-Babaei. 2014. Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 1363-1368. doi:10.1145/2559206.2581224

Year 2013


A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers

Lennart E. Nacke, Eugénio Oliveira, Rui Rodrigues, and Pedro Nogueira. 2013. A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013. Atlanta, GA, United States. IEEE, 253-260. doi:10.1109/WI-IAT.2013.117

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers

Lennart E. Nacke and Rina R. Wehbe. 2013. An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DIGRA 2013. Atlanta, GA, United States. DiGRA, 1-16.

Assessing User Preference of Video Game Controller Button Settings

Lennart E. Nacke, Duncan Smith, Sharon Wood, Pejman Mirza-Babaei, and William Ellick. 2013. Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013. Paris, France. ACM, 1107-1112. doi:10.1145/2468356.2468554

Deconstructing `Gamified' Task-Management Applications

Lennart E. Nacke, Jens Johannsmeier, and Dennis L. Kappen. 2013. Deconstructing `Gamified' Task-Management Applications. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 139-142.

Designing and Evaluating Sociability in Online Video Games

Panayiotis Zaphiris, Lennart E. Nacke, David Geerts, Effie Lai-Chong Law, and Georgios Christou. 2013. Designing and Evaluating Sociability in Online Video Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 3239-3242. doi:10.1145/2468356.2479656

Designing Gamification: Creating Gameful and Playful Experiences

Elizabeth Lawley, Dan Dixon, Lennart E. Nacke, Staffan Björk, and Sebastian Deterding. 2013. Designing Gamification: Creating Gameful and Playful Experiences. In Proceedings of CHI EA 2013. Paris, France. ACM, 3263-3266. doi:10.1145/2468356.2479662

EEG-Based Assessment of Video and In-Game Learning

Lennart E. Nacke, Bill Kapralos, Matthias Klauser, David Rojas, Dennis L. Kappen, and Rina R. Wehbe. 2013. EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013. Paris, France. ACM, 667-672. doi:10.1145/2468356.2468474

Exploring Social Interaction in Co-Located Multiplayer Games

Lennart E. Nacke, Rina R. Wehbe, Daniel Stepchenko, John Gregory, and Dennis L. Kappen. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 1119-1124. doi:10.1145/2468356.2468556

Games User Research: Practice, Methods, and Applications

Lennart E. Nacke, Mirweis Sangin, Joerg Niesenhaus, Veronica Zammitto, and Pejman Mirza-Babaei. 2013. Games User Research: Practice, Methods, and Applications. In Proceedings of CHI EA 2013. Paris, France. ACM, 3219-3222. doi:10.1145/2468356.2479651

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games

Lennart E. Nacke, Eugénio Oliveira, Rui Rodrigues, and Pedro Nogueira. 2013. Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. In Proceedings of AIIDE 2009. Palo Alto, CA, United States. 51-57.

How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

Geraldine Fitzpatrick, Nick Collins, John Gregory, Lennart E. Nacke, and Pejman Mirza-Babaei. 2013. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2012. Paris, France. ACM, 1499-1508. doi:10.1145/2470654.2466200

The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications

Lennart E. Nacke and Dennis L. Kappen. 2013. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 119-122.

Time's Up: Studying Leaderboards for Engaging Punctual Behaviour

Lennart E. Nacke, James Robb, Rina R. Wehbe, and João Costa. 2013. Time's Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 26-33.

Year 2012


"I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site

Gregor McEwan, Carl Gutwin, Regan L. Mandryk, and Lennart E. Nacke. 2012. "I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site. In Proceedings of CSCW 2012. Seattle, WA, United States. ACM, 549-558. doi:10.1145/2145204.2145289

Biometric Storyboards: Visualising Game User Research Data

Pejman Mirza-Babaei, Graham McAllister, Lennart E. Nacke, Nick Collins, Geraldine Fitzpatrick, and Gareth R. White. 2012. Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012. Austin, TX, United States. ACM, 2315-2320. doi:10.1145/2212776.2223795

Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis

Raphaël Marczak, Jasper van Vught, Gareth Schott, and Lennart E. Nacke. 2012. Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. In Proceedings of ACM IE 2012. Auckland, New Zealand. ACM, 6. doi:10.1145/2336727.2336733

Flow in Games: Proposing a Flow Experience Model

Lennart E. Nacke. 2012. Flow in Games: Proposing a Flow Experience Model. In Proceedings of the Workshop on Conceptualising, Operationalising and Measuring the Player Experience in Videogames at Fun and Games 2012. Toulouse, France. ACM, 104-108.

Full-Body Motion-Based Game Interaction for Older Adults

Kathrin M. Gerling, Ian Livingston, Lennart E. Nacke, and Regan L. Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of CHI 2012. Austin, TX, United States. ACM, 1873-1882. doi:10.1145/2207676.2208324

Game User Research

Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Calvi, Katherine Isbister, and Regina Bernhaupt. 2012. Game User Research. In Proceedings of CHI EA 2012. Austin, TX, United States. ACM, 2679-2682. doi:10.1145/2212776.2212694

Mixed Reality Games

Elizabeth Bonsignore, Derek L. Hansen, Zachary Toups, Lennart E. Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. In Proceedings of CSCW 2012. Seattle, WA, United States. ACM, 7-8. doi:10.1145/2141512.2141517

Motion-Based Game Design for Older Adults

Kathrin M. Gerling, Ian Livingston, Lennart E. Nacke, and Regan L. Mandryk. 2012. Motion-Based Game Design for Older Adults. In Proceedings of GRAND 2012. Montréal, QC, Canada. .

Year 2011


Accessible Games SIG

Arnie Lund, Sri Kurniawan, Annuska Perkins, and Lennart E. Nacke. 2011. Accessible Games SIG. In Proceedings of CHI EA 2011. Vancouver, BC, Canada. ACM, 883-886. doi:10.1145/1979742.1979545

Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction

Regan L. Mandryk, Calvin Lough, Michael Kalyn, and Lennart E. Nacke. 2011. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction. In Proceedings of CHI 2011. Vancouver, BC, Canada. ACM, 103-112. doi:10.1145/1978942.1978958

Brain and Body Interfaces: Designing for Meaningful Interaction

Stephen H. Fairclough, Kiel Gilleade, Lennart E. Nacke, and Regan L. Mandryk. 2011. Brain and Body Interfaces: Designing for Meaningful Interaction. In Proceedings of CHI EA 2011. Vancouver, BC, Canada. ACM, 65-68. doi:10.1145/1979742.1979591

Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, and Regan L. Mandryk. 2011. Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements. In Proceedings of ACM UIST 2011. Santa Barbara, CA, United States. ACM, 403-412. doi:10.1145/2047196.2047248

Directions in Physiological Game Evaluation and Interaction

Lennart E. Nacke. 2011. Directions in Physiological Game Evaluation and Interaction. In Proceedings of the BBI Workshop at CHI 2011. Vancouver, BC, Canada. .

From Game Design Elements to Gamefulness: Defining "Gamification"

Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart E. Nacke. 2011. From Game Design Elements to Gamefulness: Defining "Gamification". In Proceedings of MindTrek 2011. Tampere, Finland. ACM, 9-15. doi:10.1145/2181037.2181040

Gamification: Toward a Definition

Sebastian Deterding, Rilla Khaled, Lennart E. Nacke, and Dan Dixon. 2011. Gamification: Toward a Definition. In Proceedings of CHI EA 2011. Vancouver, BC, Canada. .

Gamification: Using Game Design Elements in Non-Gaming Contexts

Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, Kenton O'Hara, and Dan Dixon. 2011. Gamification: Using Game Design Elements in Non-Gaming Contexts. In Proceedings of CHI EA 2011. Vancouver, BC, Canada. ACM, 2425-2428. doi:10.1145/1979742.1979575

Player Typology in Theory and Practice

Chris Bateman, Rebecca Lowenhaupt, and Lennart E. Nacke. 2011. Player Typology in Theory and Practice. In Proceedings of DIGRA 2011. Utrecht, The Netherlands. .

The Impact of Negative Game Reviews and User Comments on Player Experience

Ian Livingston, Lennart E. Nacke, and Regan L. Mandryk. 2011. The Impact of Negative Game Reviews and User Comments on Player Experience. In Proceedings of ACM SIBGRAPH 2011. Vancouver, BC, Canada. ACM, 4. doi:10.1145/2037692.2037697

Year 2010


3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart E. Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. In Proceedings of AVI 2010. Rome, Italy. ACM, 345-348. doi:10.1145/1842993.1843058

Advanced Gaze Visualizations for Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart E. Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. In Proceedings of ETRA 2010. Austin, TX, United States. ACM, 109-112. doi:10.1145/1743666.1743693

Brain, Body and Bytes: Psychophysiological User Interaction

Audrey Girouard, Erin T. Solovey, Regan L. Mandryk, Desney Tan, Lennart E. Nacke, and Robert J.K. Jacob. 2010. Brain, Body and Bytes: Psychophysiological User Interaction. In Proceedings of CHI EA 2010. Atlanta, GA, United States. ACM, 4433-4436. doi:10.1145/1753846.1754167

Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games

Anders Drachen, Lennart E. Nacke, Georgies Yannakakis, and Anja L. Pedersen. 2010. Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games. In R. Wainess and S. N. Spencer. Eds. Proceedings of ACM Siggraph 2010. Los Angeles, CA, United States. ACM, 49-54. doi:10.1145/1836135.1836143

The Neurobiology of Play

Chris Bateman and Lennart E. Nacke. 2010. The Neurobiology of Play. In Proceedings of Futureplay 2010. Vancouver, BC, Canada. ACM, 1-8. doi:10.1145/1920778.1920780

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart E. Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Futureplay 2010. Vancouver, BC, Canada. ACM, 159-166. doi:10.1145/1920778.1920801

Year 2009


From Playability to a Hierarchical Game Usability Model

Lennart E. Nacke. 2009. From Playability to a Hierarchical Game Usability Model. In Proceedings of Future Play 2009. Vancouver, BC, Canada. ACM, 11-12. doi:10.1145/1639601.1639609

Gameplay Experience in a Gaze Interaction Game

Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, and Craig A. Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. In A. Villanueva, J.P. Hansen, and B. K. Ersbo II. Eds. Proceedings of COGAIN 2009. Lyngby, Denmark. The COGAIN Association, 49-54.

Playability and Player Experience Research

Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu Korhonen, Wouter M. van den Hoogen, Karolien Poels, and Yvonne A. W. de Kort. 2009. Playability and Player Experience Research. In Proceedings of DiGRA 2009. Brunel University, West London, UK. DiGRA.

Trends and Techniques in Visual Gaze Analysis

Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt, and Craig A. Lindley. 2009. Trends and Techniques in Visual Gaze Analysis. In A. Villanueva, J.P. Hansen, and B. K. Ersbo II. Eds. Proceedings of COGAIN 2009. Lyngby, Denmark. The COGAIN Association, 89-93.