Researchers


Dennis Kappen

Ph.D. Student, Game Design and User Interaction for Older Adults, Mystically Adept People-Person, and Lover of Orange and Blue Logos

Dennis is a Professor of Design at Humber College and teaches in the 4-year Bachelor's program in Industrial Design. His specializations include human interaction design, ethnographic research, computer aided design, and visualization using various design utilities, such as Autodesk Alias, Solidworks, Photoshop, Illustrator, Flash, and Dreamweaver. At UOIT, he is in his 3rd year of Ph.D. studies, exploring human interaction design in the context of digital gaming for vulnerable populations under the guidance of Dr. Lennart Nacke, Director of the HCI and Game Science Group. Specifically, he is researching gaming technologies and user interaction as applied to older adults and individuals living with disabilities. Prior to joining Humber College, Dennis was a design strategist and consultant to various companies in both Canada and the United States. He continues to engage in design consulting projects, teaching, and research.

Projects


Publications

Year 2016


CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning

Lennart E. Nacke, Melissa Stocco, Marim Ganaba, Dennis L. Kappen, Gustavo F. Tondello, and Dominic Elm. 2016. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745

CLEVER: Gamification and Enterprise Knowledge Learning

Lennart E. Nacke, Gustavo F. Tondello, Dennis L. Kappen, and Dominic Elm. 2016. CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745

Design Strategies for Gamified Physical Activity Applications for Older Adults

Dennis L. Kappen, Lennart E. Nacke, Kathrin M. Gerling, and Lia E. Tsotsos. 2016. Design Strategies for Gamified Physical Activity Applications for Older Adults. In Proceedings of the 49th Annual Hawaii International Conference on System Sciences. IEEE, 1309-1318. doi:10.1109/HICSS.2016.166

Heuristic Evaluation for Gameful Design

Lennart E. Nacke, Marim Ganaba, Elisa D. Mekler, Dennis L. Kappen, and Gustavo F. Tondello. 2016. Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987729

Year 2015


Adaptive Engagement of Older Adults’ Fitness through Gamification

Dennis L. Kappen. 2015. Adaptive Engagement of Older Adults’ Fitness through Gamification. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810276

Year 2014


Developing Iconic and Semi-Iconic Game Controllers

Daniel Buckstein, James Robb, Dennis L. Kappen, João Costa, and Lennart E. Nacke. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327

Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience

Lennart E. Nacke, James Robb, Daniel Buckstein, Jens Johannsmeier, Pejman Mirza-Babaei, and Dennis L. Kappen. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 151-160. doi:10.1145/2658537.2658687

Year 2013


Deconstructing `Gamified' Task-Management Applications

Lennart E. Nacke, Jens Johannsmeier, and Dennis L. Kappen. 2013. Deconstructing `Gamified' Task-Management Applications. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 139-142.

EEG-Based Assessment of Video and In-Game Learning

Lennart E. Nacke, Bill Kapralos, Matthias Klauser, David Rojas, Dennis L. Kappen, and Rina R. Wehbe. 2013. EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013. Paris, France. ACM, 667-672. doi:10.1145/2468356.2468474

Exploring Social Interaction in Co-Located Multiplayer Games

Lennart E. Nacke, Rina R. Wehbe, Daniel Stepchenko, John Gregory, and Dennis L. Kappen. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 1119-1124. doi:10.1145/2468356.2468556

The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications

Lennart E. Nacke and Dennis L. Kappen. 2013. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 119-122.