Researchers


James Robb

Master’s Student, Player Experience

James was supervised by Dr. Nacke and a graduate of UOIT’s Game Development and Entrepreneurship program. He has worked as a Unity programmer and game designer before starting his graduate studies. He is interested in gamification, exergaming, and user interface design in games. His thesis focused on the Player experience of different audio elements design on video games.

Projects


Publications

Year 2014


Developing Iconic and Semi-Iconic Game Controllers

Daniel Buckstein, James Robb, Dennis L. Kappen, João Costa, and Lennart E. Nacke. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327

Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience

Lennart E. Nacke, James Robb, Daniel Buckstein, Jens Johannsmeier, Pejman Mirza-Babaei, and Dennis L. Kappen. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 151-160. doi:10.1145/2658537.2658687

Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE

Lennart E. Nacke, James Robb, and João Costa. 2014. Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-4. doi:10.1109/GEM.2014.7047969

Year 2013


Time's Up: Studying Leaderboards for Engaging Punctual Behaviour

Lennart E. Nacke, James Robb, Rina R. Wehbe, and João Costa. 2013. Time's Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 26-33.