Researchers


Katja Rogers

Visiting Ph.D. Student, Audio and VR games

Katja Rogers is a Computer Science PhD student from the Institute of Media Informatics at Ulm University, Germany. As a visiting researcher within Dr. Lennart Nacke's research group, her current project at the HCI Games Group focuses on the effects of audio on player experience in a VR horror game. Her previous projects involved topics such as NPC design, evolutionary algorithms, persuasive and pervasive games, as well as augmented reality.

Profile Video


Projects


Publications

Year 2018


Exploring the Role of Non-Player Characters and Gender in Player Identification

Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart E. Nacke. 2018. Exploring the Role of Non-Player Characters and Gender in Player Identification. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18 Extended Abstracts. Melbourne, VIC, Australia. ACM, 271-283. doi:10.1145/3270316.3273041

KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football

Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, and Michael Weber. 2018. KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. In Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018. Montreal, QC, Canada. ACM, 166. doi:10.1145/3173574.3173740

Towards the Visual Design of Non-Player Characters for Narrative Roles

Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart E. Nacke. 2018. Towards the Visual Design of Non-Player Characters for Narrative Roles. In Proceedings of Graphics Interface 2018. Toronto, ON Canada. 154-161. doi:10.20380/GI2018.21

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality

Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, and Lennart E. Nacke. 2018. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. In Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018. Montreal, QC, Canada. ACM, 328. doi:10.1145/3173574.3173902

Year 2017


Exploring the Potential of Game Audio for Wellbeing

Katja Rogers and Lennart E. Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. Amsterdam, Netherlands. CEUR-WS.org. Online: http://ceur-ws.org/Vol-2055/paper8.pdf