Researchers


Pejman Mirza-Babaei

Affiliated Faculty

Pejman recently successfully defended his Ph.D. at the University of Sussex (UK) and was hired as an Assistant Professor at UOIT. His research focuses on developing mixed-methods for a better understanding of user experience in engaging entertainment systems. In particular, he is interested in using psychophysiological measurements in combination with other human-computer interaction methods to evaluate the user experience of underdevelopment titles. He worked at Vertical Slice and Player Research (UK), with the focus solely on improving the quality of video games from the player’s viewpoint.

Projects


Publications

Year 2016


Games User Research (GUR) for Indie Studios

Pejman Mirza-Babaei and Naeem Moosajee. 2016. Games User Research (GUR) for Indie Studios. In Proceedings of CHI 2016 Extended Abstracts. San Jose, CA. ACM. doi:10.1145/2851581.2892408

Lightweight Games User Research for Indies and Non-Profit Organizations

Zhu (Cole) Zhenyu, Andrea Abney, Pejman Mirza-Babaei, Anders Drachen, Christiane Moser, and Lennart E. Nacke. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems Extended Abstracts - CHI EA '16. San Jose, CA, USA. ACM. doi:10.1145/2851581.2856504

Year 2014


Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience

Lennart E. Nacke, James Robb, Daniel Buckstein, Jens Johannsmeier, Pejman Mirza-Babaei, and Dennis L. Kappen. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 151-160. doi:10.1145/2658537.2658687

Games and Entertainment Community SIG: Reaching Beyond CHI

Regina Bernhaupt, Heather Desurvire, Magy Seif El-Nasr, Pejman Mirza-Babaei, and Lennart E. Nacke. 2014. Games and Entertainment Community SIG: Reaching Beyond CHI. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 1123-1126. doi:10.1145/2559206.2559216

Introducing the Biometric Storyboards Tool for Games User Research

Lennart E. Nacke and Pejman Mirza-Babaei. 2014. Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-7. doi:10.1109/GEM.2014.7048098

Player Experience: Mixed Methods and Reporting Results

Lennart E. Nacke, Marina Kobayashi, Ian Livingston, Pejman Mirza-Babaei, and Veronica Zammitto. 2014. Player Experience: Mixed Methods and Reporting Results. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 147-150. doi:10.1145/2559206.2559239

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Daniel Johnson, Lennart E. Nacke, João Costa, Nathan Gale, and Pejman Mirza-Babaei. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 201-206. doi:10.1145/2658537.2658705

Unified Visualization of Quantitative and Qualitative Playtesting Data

Lennart E. Nacke, Graham McAllister, Günter Wallner, and Pejman Mirza-Babaei. 2014. Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 1363-1368. doi:10.1145/2559206.2581224

Year 2013


Assessing User Preference of Video Game Controller Button Settings

Lennart E. Nacke, Duncan Smith, Sharon Wood, Pejman Mirza-Babaei, and William Ellick. 2013. Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013. Paris, France. ACM, 1107-1112. doi:10.1145/2468356.2468554

Games User Research: Practice, Methods, and Applications

Lennart E. Nacke, Mirweis Sangin, Joerg Niesenhaus, Veronica Zammitto, and Pejman Mirza-Babaei. 2013. Games User Research: Practice, Methods, and Applications. In Proceedings of CHI EA 2013. Paris, France. ACM, 3219-3222. doi:10.1145/2468356.2479651

How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

Geraldine Fitzpatrick, Nick Collins, John Gregory, Lennart E. Nacke, and Pejman Mirza-Babaei. 2013. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2012. Paris, France. ACM, 1499-1508. doi:10.1145/2470654.2466200

Year 2012


Biometric Storyboards: Visualising Game User Research Data

Pejman Mirza-Babaei, Graham McAllister, Lennart E. Nacke, Nick Collins, Geraldine Fitzpatrick, and Gareth R. White. 2012. Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012. Austin, TX, United States. ACM, 2315-2320. doi:10.1145/2212776.2223795