Researchers


Rina Wehbe

Ph.D. Student, EEG Analysis of Gameplay Comprehension

Rina R. Wehbe is currently working on her Ph.D. Her research focuses on understanding difficulty and learning in games and productivity applications. Currently, she is co-supervised by Dr. Lennart Nacke and Dr. Edward Lank of the University of Waterloo, and Dr. Stephen Fairclough of Liverpool John Moores University (LJMU) . She recently completed an internship at Bloomberg in New York City. Rina earned her M.Sc. in Computer Science at UOIT; her thesis was titled "Evaluating social and cognitive effects of video games using electroencephalography". She received her B.Sc. Honours Psychology from York University. Her undergraduate honours thesis focused on Autism and Cortical Connectivity. In her undergrad, she gained experience in different labs, including the neuroscience lab at Milton and Ethel Harris Research Initiative (MEHRI), the Fallah-Jordan lab at the Centre for Vision Research (CVR), and as an intern at InteraXon as part of the ADD/ADHD neurofeedback team. Rina currently holds a Dean's Scholarship and OGS 2014-2015.

Projects


Publications

Year 2017


Testing Incremental Difficulty Design in Platformer Games

Rina R. Wehbe, Elisa D. Mekler, Mike Schäkermann, Edward Lank, and Lennart E. Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM, 5109-5113. doi:10.1145/3025453.3025697

Year 2016


ABOVE WATER: An Educational Game for Anxiety

Rina R. Wehbe, Diane Watson, Gustavo F. Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, and Lennart E. Nacke. 2016. ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2971804

ABOVE WATER: Extending the Play Space for Health

Rina R. Wehbe, Diane Watson, Gustavo F. Tondello, and Lennart E. Nacke. 2016. ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996882

CHI PLAYGUE: A Mobile Conference Networking Game

Gustavo F. Tondello, Rina R. Wehbe, and Lennart E. Nacke. 2016. CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996870

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Deepika Vaddi, Zachary Toups, Igor Dolgov, Rina R. Wehbe, and Lennart E. Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interfaces 2016. Victoria, BC, Canada. ACM.

The Gamification User Types Hexad Scale

Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. 2016. The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968082

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary Toups, Nicole Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, and Lennart E. Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968088

Year 2015


CHI PLAYGUE: A Networking Game of Emergent Sociality

Gustavo F. Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, and Lennart E. Nacke. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810265

Data Synchronization in Games User Research

Rina R. Wehbe and Lennart E. Nacke. 2015. Data Synchronization in Games User Research. In GUR Tool Design Jam. London, UK. ACM.

Toward Understanding Why Players Value In-Game Collections

Zachary Toups, Gustavo F. Tondello, Rina R. Wehbe, Lennart E. Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Towards Understanding the Importance of Co-Located Gameplay

Rina R. Wehbe and Lennart E. Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:2793107.2810312

Towards a Personalized Playful Digital Wellness Assistant

Gustavo F. Tondello, Rina R. Wehbe, and Lennart E. Nacke. 2015. Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Understanding Player Attitudes Towards Digital Game Objects

Gustavo F. Tondello, Rina R. Wehbe, Zachary Toups, Lennart E. Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810292

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2

Deepika Vaddi, Rina R. Wehbe, Zachary Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. Nacke. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM.

Year 2013


An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers

Rina R. Wehbe and Lennart E. Nacke. 2013. An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DIGRA 2013. Atlanta, GA, United States. DiGRA, 1-16.

EEG-Based Assessment of Video and In-Game Learning

Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, and Lennart E. Nacke. 2013. EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013. Paris, France. ACM, 667-672. doi:10.1145/2468356.2468474

Exploring Social Interaction in Co-Located Multiplayer Games

Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, and Lennart E. Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 1119-1124. doi:10.1145/2468356.2468556

Time's Up: Studying Leaderboards for Engaging Punctual Behaviour

João Costa, Rina R. Wehbe, James Robb, and Lennart E. Nacke. 2013. Time's Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 26-33.