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You are here: Home / Archives for 2018

Archives for 2018

An Interview With Horror Sound Designer Orest Sushko __ Part III – What Horror Games Can Learn From The Sound Design of Horror Movies

An Interview With Horror Sound Designer Orest Sushko || Part III – What Horror Games Can Learn From The Sound Design of Horror Movies

August 29, 2018 by Katja Rogers

This is the third and final blog post in our interview series with Orest Sushko, a sound designer who has an extensive portfolio in audio design and collaborated with many big-name directors, including David Cronenberg Guillermo Del Toro.

Read moreAn Interview With Horror Sound Designer Orest Sushko || Part III – What Horror Games Can Learn From The Sound Design of Horror Movies
Part 2 Eliciting Emotions

An Interview With Horror Sound Designer Orest Sushko || Part II – Eliciting Emotions In Different Genres

August 15, 2018 by Katja Rogers

This is the second part of an interview series with Orest Sushko, a sound designer and re-recording mixer who has an extensive portfolio in audio design, and who has collaborated with a number of big-name directors including David Cronenberg and Guillermo Del Toro.

Read moreAn Interview With Horror Sound Designer Orest Sushko || Part II – Eliciting Emotions In Different Genres
What is a sound designer?

An Interview With Horror Sound Designer Orest Sushko || Part I – What Is A Sound Designer?

August 7, 2018 by Katja Rogers

Orest Sushko – Biography As a re-recording mixer, Orest’s work in shaping the soundtracks for film and television has garnered him two Emmy nominations, an Emmy award, twelve Gemini nominations, three Genie nominations, a Genie award, two CSA nominations, and a CAS (Cinema Audio Society) Award.  He is also the recipient of an International Monitor …

Read moreAn Interview With Horror Sound Designer Orest Sushko || Part I – What Is A Sound Designer?

A Chapter in Review: User Experience Maturity Levels

June 4, 2018 by Andrew Jian-Lan Cen

Written by Andrew Cen of the HCI Games Group. This post was not endorsed in any way by anyone but the author. Image taken from: Games User Research edited by Anders Drachen, Pejman Mirza-Babei, and Lennart E. Nacke. This blog post was NOT endorsed by the editors or authors of the Games User Research book. The following is …

Read moreA Chapter in Review: User Experience Maturity Levels

User Testing for Virtual Reality (VR) Headsets

May 23, 2018 by Karina Arrambide

Written by Karina Arrambide of the HCI Games Group. Figure 1. Woman wearing a VR headset   Virtual Reality headsets have increased in popularity over the past years. As a user, it is always exciting to see new devices and technologies that immerse us in virtual worlds and create an engaging experience. I still remember the first …

Read moreUser Testing for Virtual Reality (VR) Headsets

A Daily Dosage of Toxicity in Dota2

May 17, 2018 by Joe Tu

A personal opinion article written by Joseph Tu, of the HCI Games Group. “Hey you donkey, you’re a horrible carry,” I said. Oh boy, did it feel great saying that out loud via the in-game voice chat. It was another weeknight and the clock was advancing well beyond 2am. This is how I unwind after …

Read moreA Daily Dosage of Toxicity in Dota2

Dungeon World’s Dice System Is The Core Of Good Game Design (And User Experience)

April 18, 2018 by Joe Tu

Written by AC Atienza of the HCI Games Group. Dungeon World is a tabletop game by Sage LaTorra and Adam Koebel that uses an adapted version of the Powered by the Apocalypse RPG engine. Whenever a player character attempts to do a difficult task, they must roll two six-sided dice to determine the outcome: Rolls of 6 or …

Read moreDungeon World’s Dice System Is The Core Of Good Game Design (And User Experience)

Games as a Service – the model of Microtransactions

March 13, 2018 by Karina Arrambide

  Written by Karina Arrambide of the HCI Games Group. It is no surprise that video games today offer players the opportunity to buy extra content, loot boxes, skins, DLC or expansion packs. It is common that after players buy a game at full price, they start to see messages that encourage them to buy additional …

Read moreGames as a Service – the model of Microtransactions
Goal setting theory x Gamification

Understanding Gamification Through Goal-Setting Theory

February 26, 2018 by Gustavo Tondello

Written by Gustavo Tondello of the HCI Games Group. Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity, aimed at fostering motivation; therefore, it is logic to expect that these two practices would …

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CHI PLAY 2017 in beautiful Amsterdam — the Venice of the North

February 5, 2018 by Gustavo Tondello

Written by Dennis Kappen of the HCI Games Group. CHI PLAY 2017 was held in Amsterdam, one of the most relaxed and serendipitous places on earth, where time and transit did wait for you to experience the grandeur of architecture, design and human connections. People were quite helpful, courteous and very eager to show you …

Read moreCHI PLAY 2017 in beautiful Amsterdam — the Venice of the North

‘Life is Strange: Before the Storm’ Episode 1: A poignant look into a damaged teenage mind

February 5, 2018

Written by Wasi Rizvi a Waterloo Computer Engineering alumnus who has been working in the Toronto tech industry since he graduated in 2015. He has been following gaming news outlets since the launch of the N64, and enjoys casually reviewing games in his spare time.   Mental health issues and the anguish they elicit is a …

Read more‘Life is Strange: Before the Storm’ Episode 1: A poignant look into a damaged teenage mind

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