Researching Affective Systems and Engaging Interactions
AJ
AJ is a second-year Health Studies student at the University of Waterloo and has always loved video games. Ever since he learned about human-computer interaction, he has been interested in learning more about how technology and video games can play a part in bettering the physical and mental health of different populations. He is very excited to learn more about how games can be used to reduce stigma around mental health as he volunteers at the HCI Games Group and the Games Institute.
Knowledge translation is applicable in many research areas. It converts complex research into something comprehensible by a general audience. Find out below.