We’re excited to be attending CHI 2021 this year, but the conference is a bit more challenging to navigate this year, being all online.
Our Presentations at CHI 2021
We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here:
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
George Raptis, Christina Katsini, Andrew Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke
Thursday, May 13, 03:00 – 05:00 EDT and Thursday, May 11:00 – 13:00 EDT
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Elena Márquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken, Stephan Niedecken, Laia Turmo Vidal
Tuesday, May 11, 03:00 – 05:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke
Tuesday, May 11 03:00 – 05:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT
How to Write CHI Papers, Online Edition
Lennart E. Nacke
Tuesday, May 11 11:00 – 17:00 EDT
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review
Enrica Loria, Lennart E. Nacke, Johanna Pirker
Wednesday, May 12 05:00 – 07:00 EDT and Wednesday, May 12 13:00 – 15:00 EDT
You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender and Cybersickness
Cayley MacArthur, Arielle Grinberg, Daniel Harley, Mark Hancock
Monday, May 10 15:00 – 17:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT
Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them
Ali Rizvi, Kateryna Morayko, Arden Song, Mark Hancock
Wednesday, May 12 19:00 – 21:00 EDT and Thursday, May 13 11:00 – 13:00 EDT
Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable
Ludwig Wilhelm Wall, Alec Jacobson, Daniel Vogel, Oliver Schneider
Tuesday, May 11 19:00 – 21:00 EDT and Wednesday, May 12 11:00 – 13:00 EDT
Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
Tanay Singhal, Oliver Schneider
Wednesday, May 12 19:00 – 21:00 EDT and Thursday, May 13 11:00 – 13:00 EDT
NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Xingjun Li, Yuanxin Wang, Yang Wang, Hong Wang, Jian Zhao
Sunday, May 9 19:00 – 21:00 EDT and Monday, May 10 11:00 – 13:00 EDT
Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
Quentin Roy, Sébastien Berlioux, Géry Casiez, Daniel Vogel
Tuesday, May 11 19:00 – 21:00 EDT and Wednesday, May 12 11:00 – 13:00 EDT
Same Place, Different Space: Designing for Differing Physical Spaces in Social Virtual Reality
Johann Wentzel, Daekun Kim, Jeremy Hartmann
Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces
Josh Urban Davis, Johann Wentzel
Monday, May 10 19:00 – 21:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT
KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs
Siyuan Xia, Nafisa Anzum, Semih Salihoglu, Jian Zhao
Wednesday, May 12 19:00 – 21:00 EDT and Thursday, May 13 03:00 – 05:00 EDT
Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Jessy Ceha, Ken Jen Lee, Elizabeth Nilson, Joslin Goh, Edith Law
Wednesday, May 12 03:00 – 05:00 EDT and Wednesday, May 12 11:00 – 13:00 EDT
Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
Julie M. Funk, Matthew Lakier, Marcel O’Gorman, Daniel Vogel
Sunday, May 9 19:00 – 21:00 EDT and Monday, May 10 11:00 – 13:00 EDT
Elevating Haptics: An Accessible and Contactless Elevator Concept with Tactile Mid-Air Controls
Tanay Singhal, Mahika Phutane
Tuesday, May 11 21:00 – 23:00 EDT and Wednesday, May 12 13:00 – 15:00 EDT
Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR
Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, Daniel Vogel
Thursday, May 13 03:00 – 05:00 EDT and Thursday, May 13 11:00 – 13:00 EDT
Navigating CHI 2021 Videos
Next, a list of the official ACM SIGCHI playlists:
And finally, our curated list of videos of games research at CHI 2021. We hope you enjoy online CHI this year.
Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications.
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