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HCI Games Group’s Field Guide to CHI 2021

You are here: Home / Conferences / HCI Games Group’s Field Guide to CHI 2021
May 10, 2021 by Lennart Nacke

Fret not with CHI online as we have created a handy guide to Waterloo's CHI research.

We’re excited to be attending CHI 2021 this year, but the conference is a bit more challenging to navigate this year, being all online.

Our Presentations at CHI 2021

We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here:

Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices

George Raptis, Christina Katsini, Andrew Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke

Thursday, May 13, 03:00 – 05:00 EDT and Thursday, May 11:00 – 13:00 EDT

Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model

Elena Márquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken, Stephan Niedecken, Laia Turmo Vidal

Tuesday, May 11, 03:00 – 05:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke

Tuesday, May 11 03:00 – 05:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT

How to Write CHI Papers, Online Edition

Lennart E. Nacke

Tuesday, May 11 11:00 – 17:00 EDT

The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review

Enrica Loria, Lennart E. Nacke, Johanna Pirker

Wednesday, May 12 05:00 – 07:00 EDT and Wednesday, May 12 13:00 – 15:00 EDT

You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender and Cybersickness

Cayley MacArthur, Arielle Grinberg, Daniel Harley, Mark Hancock

Monday, May 10 15:00 – 17:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT

Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them

Ali Rizvi, Kateryna Morayko, Arden Song, Mark Hancock

Wednesday, May 12 19:00 – 21:00 EDT and Thursday, May 13 11:00 – 13:00 EDT

Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable

Ludwig Wilhelm Wall, Alec Jacobson, Daniel Vogel, Oliver Schneider

Tuesday, May 11 19:00 – 21:00 EDT and Wednesday, May 12 11:00 – 13:00 EDT

Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games

Tanay Singhal, Oliver Schneider

Wednesday, May 12 19:00 – 21:00 EDT and Thursday, May 13 11:00 – 13:00 EDT

NBSearch: Semantic Search and Visual Exploration of Computational Notebooks

Xingjun Li, Yuanxin Wang, Yang Wang, Hong Wang, Jian Zhao

Sunday, May 9 19:00 – 21:00 EDT and Monday, May 10 11:00 – 13:00 EDT

Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions

Quentin Roy, Sébastien Berlioux, Géry Casiez, Daniel Vogel

Tuesday, May 11 19:00 – 21:00 EDT and Wednesday, May 12 11:00 – 13:00 EDT

Same Place, Different Space: Designing for Differing Physical Spaces in Social Virtual Reality

Johann Wentzel, Daekun Kim, Jeremy Hartmann

Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces

Josh Urban Davis, Johann Wentzel

Monday, May 10 19:00 – 21:00 EDT and Tuesday, May 11 11:00 – 13:00 EDT

KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs

Siyuan Xia, Nafisa Anzum, Semih Salihoglu, Jian Zhao

Wednesday, May 12 19:00 – 21:00 EDT and Thursday, May 13 03:00 – 05:00 EDT

Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?

Jessy Ceha, Ken Jen Lee, Elizabeth Nilson, Joslin Goh, Edith Law

Wednesday, May 12 03:00 – 05:00 EDT and Wednesday, May 12 11:00 – 13:00 EDT

Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe

Julie M. Funk, Matthew Lakier, Marcel O’Gorman, Daniel Vogel

Sunday, May 9 19:00 – 21:00 EDT and Monday, May 10 11:00 – 13:00 EDT

Elevating Haptics: An Accessible and Contactless Elevator Concept with Tactile Mid-Air Controls

Tanay Singhal, Mahika Phutane

Tuesday, May 11 21:00 – 23:00 EDT and Wednesday, May 12 13:00 – 15:00 EDT

Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR

Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, Daniel Vogel

Thursday, May 13 03:00 – 05:00 EDT and Thursday, May 13 11:00 – 13:00 EDT

Navigating CHI 2021 Videos

Next, a list of the official ACM SIGCHI playlists:

  • Full Papers
  • Interactivity
  • Late-Breaking Work
  • Student Research Competition
  • Case Studies
  • alt.CHI

And finally, our curated list of videos of games research at CHI 2021. We hope you enjoy online CHI this year.

Lennart Nacke
Website | + posts

Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications.

  • Lennart Nacke
    https://hcigames.com/author/lennart/
    The Five Gamification Languages: Gameful Experiences That Last
  • Lennart Nacke
    https://hcigames.com/author/lennart/
    International exchange project with Cyprus Interaction Lab
Category: ConferencesTag: acm sigchi, chi2021, Conference, research videos

About Lennart Nacke

Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications.

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