INFR4350U: Human-Computer Interaction in Games
Professors
Terms
<5>Winter 2015
<5>Winter 2013
<5>Fall 2011
This is a course about the human factor of interactive entertainment technology. We will discuss novel interaction technologies and ways of getting feedback from players and users of interactive systems. Interactive entertainment systems have become a part of people’s lives around the globe. You can play games and other forms of interactive entertainment everywhere, on the web, on your phone, with augmented reality, or with novel sensor technologies. The design and usability of interactive systems is important for the ubiquitous computing that surrounds us to function properly. Many lessons can be learned from gaming for the interaction with these computer systems, but also games can be improved with knowledge from human factors and interface design. The goal of this course is to make better interactive systems by marrying the knowledge from human-computer interaction and game design. This will ultimately result in improving the relationship that people have to technology.