Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading
Hilda Hadan, Leah Zhang-Kennedy, Lennart Nacke, and Ville Mäkelä. 2023. Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading. In International Journal of Human–Computer Interaction. doi:10.1080/10447318.2023.2239556
Revealing the hotspots of educational gamification: An umbrella review
Ahmed Hosny Saleh Metwally. 2021. Revealing the hotspots of educational gamification: An umbrella review. In Ahmed Mohamed Fahmy Yousef, Wang Yining, Maiga Chang, and Lennart Nacke. Eds. International Journal of Educational Research 109. International Journal of Educational Research. doi:10.1016/j.ijer.2021.101832
Abstract
With gamification flourishing in popularity in educational research, it is essential to synthesize the expanding literature on educational gamification. The current umbrella review aims to comprehensively canvas the disparate findings and conflicting conclusions by critically examining educational gamification reviews. We included 46 reviews of state-of-the-art gamification published between 2016 and 2020. The critical analysis of these studies resulted in extracting six fundamental gamification research areas in education, namely: (1) concept and theoretical knowledge, (2) design, (3) development, (4) impact, (5) personalization, and (6) higher education. It also revealed that systematic reviews were the predominant analysis type. Our umbrella review illustrates the ongoing need in educational research for carefully structured examinations and rigorous methods that validate gamification's instructional advantages.