Computer Games As Learning Tools: Teachers Attitudes & Behaviors
Abstract
Computer Games As Learning Tools: Teachers Attitudes & Behaviors
@inproceedings{Castillo2018,
abstract = {Most of the research in the field of educational game design has been focused on the effectiveness of games in learning and the engagement gains. Very little research has been done to study how teachers use games in the classroom and how this interaction impacts the game development process to end up with an effective learning tool. More information is needed on how teachers can design connecting activities to go with games. This paper highlights the author's studies examining how teachers behaviors and attitudes impact educational game design and its classroom implementation.},
address = {Melbourne, Australia},
author = {Castillo, Ruth Torres},
booktitle = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18 Extended Abstracts},
doi = {10.1145/3270316.3270611},
isbn = {9781450359689},
publisher = {ACM},
title = {{Computer Games As Learning Tools : Teachers Attitudes {\&} Behaviors}},
year = {2018}
}
Abstract