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Proceedings

Developing Iconic and Semi-Iconic Game Controllers

Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327
PDFDOIBibTeX
@inproceedings{nacke2014developing,
Abstract = {We propose the notion of semi-iconic game input (i.e., sharing some properties of game objects instead of being a complete iconic representation of them) and investigate influence of controller representation on player experience. In particular, we developed game controllers at different degrees of realism (symbolic, semi-iconic, and iconic). We present the developed controllers and initial usability findings.},
Address = {Toronto, ON, Canada},
Author = {L. E. Nacke, J. P. Costa, D. L. Kappen, J. Robb, and D. Buckstein},
Booktitle = {Proceedings of chi play 2014},
Doi = {10.1145/2658537.2661327},
Img = {http://hcigames.com/wp-content/uploads/2015/02/Developing-Iconic-and-Semi-Iconic-Game-Controllers.png},
Organization = {ACM},
Pages = {435-436},
Publisher = {ACM},
Title = {Developing Iconic and Semi-Iconic Game Controllers},
Url = {https://hcigames.com/download/developing-iconic-and-semi-iconic-game-controllers},
Year = {2014},

Abstract

We propose the notion of semi-iconic game input (i.e., sharing some properties of game objects instead of being a complete iconic representation of them) and investigate influence of controller representation on player experience. In particular, we developed game controllers at different degrees of realism (symbolic, semi-iconic, and iconic). We present the developed controllers and initial usability findings.
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