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Proceedings

From Joysticks to Pokémon Go: Games and Play Research in SIGCHI

Lennart E. Nacke, Zachary O. Toups, and Daniel Johnson. 2017. From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM, 1330-1333. doi:10.1145/3027063.3049284
PDFDOIBibTeX
@inproceedings{Nacke2017c,
address = {Denver, CO, USA},
author = {Nacke, Lennart E and Toups, Zachary O and Johnson, Daniel},
booktitle = {Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017},
doi = {10.1145/3027063.3049284},
isbn = {9781450346566},
pages = {1330--1333},
publisher = {ACM},
title = {{From Joysticks to Pok{\'{e}}mon Go : Games and Play Research in SIGCHI}},
year = {2017}
}

Abstract

At CHI 2016, a record number of games-related papers were accepted into the conference proceedings and the SIG meeting for games attracted almost 100 people. The games and play subcommittee remained strong at CHI 2017 and showed a variety of submissions. In addition, we see games practitioners within the SIGCHI community running workshops and taking part in the CHI conference. This SIG will continue to be an important forum for everyone doing games research at CHI. We want to engage the community in a discussion about the directions that games research at CHI should take and gather feedback about current HCI research trends for games. To expand this community, we plan to discuss current HCI and games trends, academic dissemination, community outreach, and collaborations with practitioners.

 

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