Gamification 2013: Gameful Design, Research, and Applications.
Neil Randall, Kevin Harrigan, and Lennart Nacke. 2013. Gamification 2013: Gameful Design, Research, and Applications.. ACM. doi:10.1145/2583008
Abstract
Gamification 2013 is a three-day, dual-track conference with the most comprehensive program of gameful thinking, research, analysis, and best practices ever assembled in Canada. This conference brings professionals from the gamification industry together with game design researchers interested in human motivation and the power of gameful design and digital games.
This conference is the first of its kind and we will use this opportunity to unite the burgeoning area of gamification. Our program is a blend of academic research and experimental applications with industry and non-profit examples, procedures, best practices, goals and results. It gives an idea of what all is now possible in the field of gamification. Our topics range from using citizen science games for motivation to best practices of exergames and classroom gamification. Not to forget the necessary discussion of the overlap between serious games and gamification.
This conference is the first of its kind and we will use this opportunity to unite the burgeoning area of gamification. Our program is a blend of academic research and experimental applications with industry and non-profit examples, procedures, best practices, goals and results. It gives an idea of what all is now possible in the field of gamification. Our topics range from using citizen science games for motivation to best practices of exergames and classroom gamification. Not to forget the necessary discussion of the overlap between serious games and gamification.