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Proceedings

Introducing the Biometric Storyboards Tool for Games User Research

Pejman Mirza-Babaei and Lennart E. Nacke. 2014. Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-7. doi:10.1109/GEM.2014.7048098
PDFDOIBibTeX
@inproceedings{mirza2014introducing,
Abstract = {Evaluating and communicating affective user experience in games is an important component of the growing field of games user research (GUR). An important goal for the game industry and researchers alike is the successful unification of physiological measurements and player experience reports to generate meaningful insights, which is challenging due to the varying natures of the data. In this paper, we present a tool that facilitates GUR with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.},
Address = {Toronto, ON, Canada},
Author = {P. Mirza-Babaei and L. Nacke},
Booktitle = {Proceedings of ieee gem 2014},
Doi = {10.1109/GEM.2014.7048098},
Img = {http://hcigames.com/wp-content/uploads/2015/05/Introducing-the-Biometric-Storyboards-Tool-for-Games-User-Research.png},
Keywords = {Current measurement,Data visualization,Electromyography,Games,Muscles,Physiology,Prototypes,affective evaluation,games design,games user research,physiological evaluation,user experience,video games},
MendeleyTags = {Current measurement,Data visualization,Electromyography,Games,Muscles,Physiology,Prototypes},
Pages = {1-7},
Publisher = {IEEE},
Title = {Introducing the Biometric Storyboards Tool for Games User Research},
Url = {https://hcigames.com/download/introducing-the-biometric-storyboards-tool-for-games-user-research},
Year = {2014},

Abstract

Evaluating and communicating affective user experience in games is an important component of the growing field of games user research (GUR). An important goal for the game industry and researchers alike is the successful unification of physiological measurements and player experience reports to generate meaningful insights, which is challenging due to the varying natures of the data. In this paper, we present a tool that facilitates GUR with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.

 

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