Synchronous Visualization of Video and Psychophysiological User Data
João Costa and Lennart Nacke. 2014. Synchronous Visualization of Video and Psychophysiological User Data. Online: https://joaopccosta.files.wordpress.com/2012/03/chigur2014_submission_17.pdf
Abstract
Evaluating video game players in games user research
uses both quantitative and qualitative methods. When a
Games User Researcher employs video recordings and
psychophysiological measures to collect player data
during a game, they need to correlate events from both
sources of data (physiological and video data). The
correlation of psychophysiological events with videos is
regularly done manually, which consumes time. We
propose a prototype for an application that combines
such data sources of player sessions, allowing a
researcher to visualize regions of interest of the video
in relation to the specified psychophysiological activity
parameters set.
uses both quantitative and qualitative methods. When a
Games User Researcher employs video recordings and
psychophysiological measures to collect player data
during a game, they need to correlate events from both
sources of data (physiological and video data). The
correlation of psychophysiological events with videos is
regularly done manually, which consumes time. We
propose a prototype for an application that combines
such data sources of player sessions, allowing a
researcher to visualize regions of interest of the video
in relation to the specified psychophysiological activity
parameters set.