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Proceedings

Toward Understanding Why Players Value In-Game Collections

Zachary O. Toups, Gustavo F. Tondello, Rina R. Wehbe, Lennart E. Nacke, and Nicole K. Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.
PDFBibTeX
@inproceedings{Toups2015,
Abstract = {The purpose of this paper is to investigate why players value in-game objects by collecting data through online survey and, in the near future, through follow-up interviews. Initial analyses of our online survey data reveal how game genre interacts with the the perceived value of the player’s collections. We expect to discover new connections between play style and/or personality type and why players enjoy collecting digital objects. Implications from this work explain what drives player enjoyment, which will inform not only general game design, but specifically enhance retention and interest in serious games, gamified applications, and educational systems.},
Address = {London, UK},
Author = {Z. O. Toups, G. F. Tondello, R. R. Wehbe, L. E. Nacke, and N. K. Crenshaw},
Booktitle = {Workshop on personalization in serious and persuasive games and gamified interactions},
File = {::},
Img = {http://hcigames.com/wp-content/uploads/2015/10/troll-priest-25.jpg},
Keywords = {Collections,Game Object Value,Player Attitudes},
Title = {Toward Understanding Why Players Value In-Game Collections},
Url = {https://hcigames.com/download/toward-understanding-why-players-value-in-game-collections},
Year = {2015},

Abstract

The purpose of this paper is to investigate why players value in-game objects by collecting data through online survey and, in the near future, through follow-up interviews. Initial analyses of our online survey data reveal how game genre interacts with the the perceived value of the player’s collections. We expect to discover new connections between play style and/or personality type and why players enjoy collecting digital objects. Implications from this work explain what drives player enjoyment, which will inform not only general game design, but specifically enhance retention and interest in serious games, gamified applications, and educational systems.

 

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