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Proceedings

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart E. Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 201-206. doi:10.1145/2658537.2658705
PDFDOIBibTeX
@inproceedings{mirza2014understanding,
Abstract = {Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers},
Address = {Toronto, ON, Canada},
Author = {P. Mirza-Babaei, N. Gale, J. P. Costa, L. E. Nacke, and D. Johnson},
Booktitle = {Proceedings of CHI PLAY 2014},
Doi = {10.1145/2658537.2658705},
Img = {http://hcigames.com/wp-content/uploads/2015/02/Understanding-Expectations-with-Multiple-Controllers-in-an-Augemented-Reality-Videogame.png},
Organization = {ACM},
Pages = {201-206},
Publisher = {ACM},
Title = {Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame},
Url = {https://hcigames.com/download/understanding-expectations-with-multiple-controllers-in-an-augmented-reality-videogame},
Year = {2014},

Abstract

Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers

 

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