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Researching Affective Systems and Engaging Interactions

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Proceedings

User Experience (UX) Research in Games

Lennart E. Nacke, Pejman Mirza-Babaei, and Anders Drachen. 2019. User Experience (UX) Research in Games. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19. Glasgow, Scotland UK. ACM, C25. doi:10.1145/3290607.3298826
PDFDOIBibTeX
@inproceedings{Nacke:2019:UER:3290607.3298826,
 author = {Nacke, Lennart E. and Mirza-Babaei, Pejman and Drachen, Anders},
 title = {User Experience (UX) Research in Games},
 booktitle = {Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems},
 series = {CHI EA '19},
 year = {2019},
 isbn = {978-1-4503-5971-9},
 location = {Glasgow, Scotland Uk},
 pages = {C25:1--C25:4},
 articleno = {C25},
 numpages = {4},
 url = {http://doi.acm.org/10.1145/3290607.3298826},
 doi = {10.1145/3290607.3298826},
 acmid = {3298826},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {evaluation, game analytics, game usability, games user research, playtesting, user experience, user testing},
} 

Abstract

This course will allow participants to understand the complexities of games user research methods for user experience research in games. For this, we have put together three-course sessions at CHI (80 minutes each) on applications of different user research methods in games evaluation and playtesting exercises to help participants turn player feedback into actionable design recommendations. This course consists of three interactive face-to-face units during CHI 2019.

 

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