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Proceedings

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart E. Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Futureplay 2010. Vancouver, BC, Canada. ACM, 159-166. doi:10.1145/1920778.1920801
PDFDOIBibTeX
@inproceedings{Nacke2010,
Abstract = {Psychophysiological methods provide covert and reliable affective measurements of user experience (UX). The nature of affective UX in interactive entertainment is currently not well understood. With the dawn of new gaming consoles, scientific methodologies for studying user interaction in immersive entertainment (e.g., digital gaming) are needed. This paper reports a study on the influence of interaction modes (Playstation 2 game controller vs. Wii remote and Nunchuk) on subjective experience and brain activity measured with electroencephalography (EEG). Results indicate that EEG alpha and delta power correlate with negative affect and tension when using regular game controller input. EEG beta and gamma power seem to be related to the feeling of possible actions in spatial presence with a PS2 game controller. Delta as well as theta power correlate with self-location using a Wii remote and Nunchuk.},
Address = {Vancouver, BC, Canada},
Author = {L. E. Nacke},
Booktitle = {Proceedings of Futureplay 2010},
Doi = {10.1145/1920778.1920801},
Img = {http://hcigames.com/wp-content/uploads/2015/02/Wiimote-vs.-Controller-Electroencephalographic-Measurement-of-Affective-Gameplay-Interaction.png},
Isbn = {9781450302357},
Keywords = {affective computing,digital games,eeg,electroencephalography,electroencephalography (EEG),entertainment,games,hci,interaction,psychophysiology,user experience,user experience (UX)},
MendeleyTags = {affective computing,digital games,eeg,electroencephalography,entertainment,games,hci,interaction,psychophysiology,user experience},
Month = {may},
Pages = {159-166},
Publisher = {ACM},
Title = {Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction},
Url = {https://hcigames.com/download/wiimote-vs-controller-electroencephalographic-measurement-of-affective-gameplay-interaction},
Year = {2010},
BdskUrl1 = {https://hcigames.com/wp-content/uploads/2015/01/Wiimote-vs.-Controller-Electroencephalographic-Measurement-of-Affective-Gameplay-Interaction.pdf},
BdskUrl2 = {http://dx.doi.org/10.1145/1920778.1920801}}

Abstract

Psychophysiological methods provide covert and reliable affective measurements of user experience (UX). The nature of affective UX in interactive entertainment is currently not well understood. With the dawn of new gaming consoles, scientific methodologies for studying user interaction in immersive entertainment (e.g., digital gaming) are needed. This paper reports a study on the influence of interaction modes (Playstation 2 game controller vs. Wii remote and Nunchuk) on subjective experience and brain activity measured with electroencephalography (EEG). Results indicate that EEG alpha and delta power correlate with negative affect and tension when using regular game controller input. EEG beta and gamma power seem to be related to the feeling of possible actions in spatial presence with a PS2 game controller. Delta as well as theta power correlate with self-location using a Wii remote and Nunchuk.

 

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