Project Details


Affective Evaluation of Games & Interactive Media

Evaluating user experience with affective measures is a field of growing importance in the human factors domain, because the emotional effects of engaging technology, such as movies, mobile networked devices, games and new media, are not well understood. Within this research theme, we are developing and validating robust new methods for physiological evaluation of user engagement components in digital games and new media. In the past, Dr. Nacke has worked in-depth on psychophysiological methods for evaluating player experience, such as brain waves, muscular and skin responses, cardiovascular measures, respiration, eye gaze paths, and pupil dilation. In addition to measuring physiological responses, we are also using full body motion tracking, facial tracking and recognition, behavioral logging techniques, video observation, and subjective responses.

People

Lead

Lennart Nacke
Director of the HCI Games Group

Participants

Marim Ganaba
Master's Student and UX Researcher
Mike Schäkermann
Master's Student
Gustavo Fortes Tondello
Ph.D. Student, Personalized Health Gamification
Jose Rodriguez
Master's Student
Rina Wehbe
Ph.D. Student, Errors, Perception of AI, Health Games
Giovanni Ribeiro
Master's Student, Games User Research
Henk-Jan de Groot
Lab Intern, Server Magician, and Specialist of Nontraditional Time Zones
Pejman Mirza-Babaei
Affiliated Faculty
Naeem Moosajee
Master's Student in Games User Research, Digital Wizard
Pedro Nogueira
External Ph.D. Student at University of Porto, Portugal
James Robb
Master’s Student, Player Experience
Melissa Stocco
Undergraduate Researcher
Samantha Stahlke
Lab Assistant, Charlatan of Doom, Official Comma Wrangler of the HCI Games Group

Publications

Year 2015


Data Synchronization in Games User Research

Rina R. Wehbe and Lennart E. Nacke. 2015. Data Synchronization in Games User Research. In GUR Tool Design Jam. London, UK. ACM.

Games User Research and Physiological Game Evaluation

Lennart E. Nacke. 2015. Games User Research and Physiological Game Evaluation. In Regina Bernhaupt. Eds. Game User Experience Evaluation. Springer International Publishing, 63-86. doi:10.1007/978-3-319-15985-0_4

Year 2014


Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method

Pedro Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio Oliveira, and Lennart E. Nacke. 2014. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014. Raleigh, NC, United States. AAAI, 132-138.

Introducing the Biometric Storyboards Tool for Games User Research

Pejman Mirza-Babaei and Lennart E. Nacke. 2014. Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-7. doi:10.1109/GEM.2014.7048098

Unified Visualization of Quantitative and Qualitative Playtesting Data

Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, and Lennart E. Nacke. 2014. Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 1363-1368. doi:10.1145/2559206.2581224

Year 2013


A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart E. Nacke. 2013. A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013. Atlanta, GA, United States. IEEE, 253-260. doi:10.1109/WI-IAT.2013.117

A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart E. Nacke. 2013. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. In XVI Portuguese Conference on Artificial Intelligence (EPIA) 2013. Angra do Heroísmo, Açores, Portugal. Springer-Verlag Berlin Heidelberg.

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers

Rina R. Wehbe and Lennart E. Nacke. 2013. An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DIGRA 2013. Atlanta, GA, United States. DiGRA, 1-16.

An Introduction to Physiological Player Metrics for Evaluating Games

Lennart E. Nacke. 2013. An Introduction to Physiological Player Metrics for Evaluating Games. In Alessandro Canossa, Anders Drachen, and Magy Seif El-Nasr. Eds. Game Analytics: Maximizing the Value of Player Data. Springer London, 585-619. doi:10.1007/978-1-4471-4769-5_26

EEG-Based Assessment of Video and In-Game Learning

Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, and Lennart E. Nacke. 2013. EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013. Paris, France. ACM, 667-672. doi:10.1145/2468356.2468474

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart E. Nacke. 2013. Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. In Proceedings of AIIDE 2009. Palo Alto, CA, United States. 51-57.

How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, and Geraldine Fitzpatrick. 2013. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2012. Paris, France. ACM, 1499-1508. doi:10.1145/2470654.2466200

Year 2012


Biometric Storyboards: Visualising Game User Research Data

Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, and Nick Collins. 2012. Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012. Austin, TX, United States. ACM, 2315-2320. doi:10.1145/2212776.2223795

Year 2011


Directions in Physiological Game Evaluation and Interaction

Lennart E. Nacke. 2011. Directions in Physiological Game Evaluation and Interaction. In Proceedings of the BBI Workshop at CHI 2011. Vancouver, BC, Canada. .

Player-Game Interaction Through Affective Sound

Lennart E. Nacke and Mark Grimshaw. 2011. Player-Game Interaction Through Affective Sound. In Mark Grimshaw. Eds. Game Sound Technology and Player Interaction: Concepts and Developments. Hershey, PA, United States. IGI Global, 264-285. doi:10.4018/978-1-61692-828-5.ch013

Year 2010


Brain, Body and Bytes: Psychophysiological User Interaction

Audrey Girouard, Erin T. Solovey, Regan L. Mandryk, Desney Tan, Lennart E. Nacke, and Robert J.K. Jacob. 2010. Brain, Body and Bytes: Psychophysiological User Interaction. In Proceedings of CHI EA 2010. Atlanta, GA, United States. ACM, 4433-4436. doi:10.1145/1753846.1754167

Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games

Anders Drachen, Lennart E. Nacke, Georgies Yannakakis, and Anja L. Pedersen. 2010. Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games. In R. Wainess and S. N. Spencer. Eds. Proceedings of ACM Siggraph 2010. Los Angeles, CA, United States. ACM, 49-54. doi:10.1145/1836135.1836143

Designing Affective Games with Physiological Input

Lennart E. Nacke and Regan L. Mandryk. 2010. Designing Affective Games with Physiological Input. In Proceedings of Fun and Games BiosPlay Workshop 2010. Leuven, Belgium. ACM.

Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology

Lennart E. Nacke, Sophie Stellmach, and Craig A. Lindley. 2010. Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology. In Simulation & Gaming 42, 5: 632-655. SAGE Publications. doi:10.1177/1046878110378140

More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game

Lennart E. Nacke, Mark Grimshaw, and Craig A. Lindley. 2010. More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game. In Interacting with Computers 22, 5: 7. Interact Comput. doi:10.1016/j.intcom.2010.04.005

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart E. Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Futureplay 2010. Vancouver, BC, Canada. ACM, 159-166. doi:10.1145/1920778.1920801

Year 2009


Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience

Lennart E. Nacke and Craig A. Lindley. 2009. Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience. In Loading...: The Journal of the Canadian Game Studies Association 3, 5. .

Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

Lennart E. Nacke. 2009. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Karlskrona, Sweden. Blekinge Institute of Technology.