Project Details


Physiological Computing

Physiological Computing (PC) is a term used to describe any computing system that uses real-time quantitative physiological data as an input stream to control a user interface. The most basic sort of PC is one that records a biosignal and displays it to the user via a screen. Other systems, such as Brain Control Interfaces (BCI), take a stream of physiological data and convert it into input control at the interface level. PC also includes computer systems that simply monitor physiology in order to assess psychological states, which are used to trigger real-time adaptation. For example, if the system detects high blood pressure, it may assume the user is experiencing high frustration and offer emotionally-supportive help cues.

People

Lead

Lennart Nacke
Director of the HCI Games Group

Participants

João Costa
Ph.D. Student, Novel Game Interaction Technologies and Immersive Game Design
Naeem Moosajee
Master's Student in Games User Research, Digital Wizard
Rina Wehbe
Ph.D. Student, EEG Analysis of Gameplay Comprehension