Project Details

SWaGUR: Saskatchewan-Waterloo Games User Research

The Saskatchewan-Waterloo Games User Research (SWaGUR) program brings together 11 researchers from 7 departments at the Universities of Waterloo and Saskatchewan with the long-term goal of training 85 HQP in GUR in an interdisciplinary environment in collaboration with our industrial partners to serve the needs of an important part of Canada's information technology sector. The team of world-leading games researchers draws upon their interdisciplinary perspectives across science, engineering, social science, and humanities to apply academic learning (courses) and experiential learning (projects) in an industrially-relevant context to train HQP in both research and professional skills. The SWaGUR CREATE initiative addresses the Human Interaction with Digital Information research topic within the Information and Communications Technologies (ICT) target area. With many computing applications (advancing game technology), the proposed program will generate technologies and provide training in the deployment of technologies that change how people interact with digital information, both for entertainment games and for the rapidly growing serious games sector.



Lennart Nacke
Director of the HCI Games Group


Giovanni Ribeiro
Master's Student, Games User Research
Marim Ganaba
Master's Student
Melissa Stocco
Undergraduate Researcher
Gustavo Fortes Tondello
Ph.D. Student, Personalized Health Gamification
Rina Wehbe
Ph.D. Student, EEG Analysis of Gameplay Comprehension
Colin Whaley
Undergraduate Researcher
Karina Arrambide
Ph.D. Student
Katja Rogers
Visiting Ph.D. Student
Pejman Mirza-Babaei
Affiliated Faculty
Mitchell Loewen
Undergraduate Researcher
Alberto Mora
Visiting Ph.D. Student
Dennis Kappen
Ph.D. Student, Game Design and User Interaction for Older Adults
Julia Brich
Visiting Ph.D. Student
Kai Bornemann
Visiting Master's Student
Lukas Schabler
Visiting Master's Student
Ruth Castillo
Visiting Ph.D. Student
Sultan Alharthi
Visiting Ph.D Student
Andrew Cen
Undergraduate Researcher
Basim Sahaf
Undergraduate Researcher
Joseph Tu
Undergraduate Researcher
Kenny Fung
Undergraduate Researcher
Mahir Hoque
Undergraduate Researcher
Michelle Poon
Undergraduate Researcher


Year 2017

From Joysticks to Pokémon Go: Games and Play Research in SIGCHI

Lennart E. Nacke, Zachary O. Toups, and Daniel Johnson. 2017. From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM, 1330-1333. doi:10.1145/3027063.3049284