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Researching Affective Systems and Engaging Interactions

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Publications

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Extended Abstract

Curioscape: A Curiosity-driven Escape Room Board Game

Joseph Tu and Ekaterina Durmanova. 2020. Curioscape: A Curiosity-driven Escape Room Board Game. .

Article

Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players’ Flow and Continuous-Use Intentions

Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, Lennart Nacke, and Pierre-Majorique Léger. 2020. Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players’ Flow and Continuous-Use Intentions. .

Article

Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

Vero Vanden Abeele, Katta Spiel, Lennart Nacke, Daniel Johnson, and Kathrin Gerling. 2020. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. .
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Proceedings

Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App

Marcela Bomfim, Sharon Kirkpatrick, Lennart Nacke, and James Wallace. 2020. Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. .

Article

Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology

Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer , Thomas Terkildsen, and Lennart Nacke. 2020. Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. .

Article

Gamification of Older Adults’ Physical Activity: Thematic Analysis of an Eight-Week Experimental Study

Lennart Nacke, Pejman Mirza-Babaei, and Dennis Kappen. 2020. Gamification of Older Adults’ Physical Activity: Thematic Analysis of an Eight-Week Experimental Study. .

Proceedings

HexArcade: Predicting Hexad User Types By Using Gameful Applications

Maximilian Altmeyer , Gustavo Fortes Tondello, Antonio Krüger, and Lennart Nacke. 2020. HexArcade: Predicting Hexad User Types By Using Gameful Applications. .
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Article

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education

Seiji Isotani, Alexandra Cristea, Isabela Gasparini, Ana C. T. Klock, Luiz Rodrigues, Wilk Oliveira, Paula Palomino, and Armando Toda. 2020. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. .

Extended Abstract

Imi Pono: Creating an Ethical Framework for User Experience Design

Laura Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, and Lennart Nacke. 2020. Imi Pono: Creating an Ethical Framework for User Experience Design. .

Proceedings

JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality

Dennis Wolf, Katja Rogers, Christoph Kunder, and Enrico Rukzio. 2020. JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality. .

Proceedings

Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles

Nicole Dillen , Marco Ilievski, Edith Law, Lennart Nacke, Krzysztof Czarnecki, and Oliver Schneider. 2020. Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles. .

Masters Thesis

LightPlay: An Ambient Light System for Video Game Indicators and Notifications

Kenny Fung. 2020. LightPlay: An Ambient Light System for Video Game Indicators and Notifications. .

Article

Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style

Mitchell Loewen, Christopher Burris, and Lennart Nacke. 2020. Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style. .

Proceedings

Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2020. Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. .

Article

Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games

Rina Wehbe, Terence Dickson , Anastasia Kuzminykh, Lennart Nacke, and Edward Lank. 2020. Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. .

Article

Playing in the backstore: interface gamification increases warehousing workforce engagement

Mario Passalacqua, Pierre-Majorique Léger, Lennart Nacke, Marc Fredette, Élise Labonté-Lemoyne, Xinli Lin, Tony Caprioli, and Sylvain Sénécal. 2020. Playing in the backstore: interface gamification increases warehousing workforce engagement. .

Article

Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study

Lennart Nacke, Pejman Mirza-Babaei, and Dennis Kappen. 2020. Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. .

Proceedings

The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience

Katja Rogers, Maximillian Milo, and Michael Weber. 2020. The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. .

Article

Validating the effectiveness of data-driven gamification recommendations: An Exploratory study

Armando Toda, Paula Palomino, Luiz Rodrigues, Wilk Oliveira, Lei Shi, Seiji Isotani, and Alexandra Cristea. 2020. Validating the effectiveness of data-driven gamification recommendations: An Exploratory study. .

Article

Validation of User Preferences and Effects of Personalized Gamification on Task Performance

Gustavo Fortes Tondello and Lennart Nacke. 2020. Validation of User Preferences and Effects of Personalized Gamification on Task Performance. .
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Article

What is it Like to Be a Game?-Object Oriented Inquiry for Games Research, Design and Evaluation

Katta Spiel and Lennart Nacke. 2020. What is it Like to Be a Game?-Object Oriented Inquiry for Games Research, Design and Evaluation. .

Article

Which one is the best? A quasi-experimental study comparing frameworks for unplugged gamification

Wilk Oliveira, Armando Toda, Paula Palomino, Luiz Rodrigues, and Seiji Isotani. 2020. Which one is the best? A quasi-experimental study comparing frameworks for unplugged gamification. .

Proceedings

" It Started as a Joke" On the Design of Idle Game

Katta Spiel, Sultan Alharthi, Andrew Cen, Jessica Hammer, Lennart Nacke, Zachary Toups, and Tess Tanenbaum. 2019. " It Started as a Joke" On the Design of Idle Game. .

Proceedings

“I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences

Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart Nacke. 2019. “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. .
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Proceedings

A Pilot Study of a Digital Skill Tree in Gameful Education

Gustavo Fortes Tondello and Lennart Nacke. 2019. A Pilot Study of a Digital Skill Tree in Gameful Education. .
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Article

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation

Armando Toda, Wilk Oliveira, Ana C. T. Klock, Paula Palomino, Marcelo Pimenta, Ig Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, and Alexandra Cristea. 2019. A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. .

Article

Analysing gamification elements in educational environments using an existing Gamification taxonomy

Alexandra I. Cristea, Seiji Isotani, Isabela Gasparini, Ig Bittencourt, Lei Shi, Luiz Rodrigues, Paula Palomino, Wilk Oliveira, Ana C. T. Klock, and Armando Toda. 2019. Analysing gamification elements in educational environments using an existing Gamification taxonomy. .

Proceedings

Audio Habits and Motivations in Video Game Players

Katja Rogers and Michael Weber. 2019. Audio Habits and Motivations in Video Game Players. .

Article

Automatic game experience identification in educational games

Wilk Oliveira, Luiz Rodrigues, Armando Toda, Paula Palomino, and Seiji Isotani. 2019. Automatic game experience identification in educational games. .

Proceedings

Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)

Rina Wehbe, Giovanni Ribeiro, Kenny Fung, Lennart Nacke, and Edward Lank. 2019. Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). .
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Proceedings

Cross-Car, Multiplayer Games for Semi-Autonomous Driving

Matthew Lakier, Lennart Nacke, Takeo Igarashi, and Daniel Vogel. 2019. Cross-Car, Multiplayer Games for Semi-Autonomous Driving. .

Proceedings

Crushed it!: Interactive Floor Demonstration

Rina Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa Freiman Cormier, Christian Hansen, Edward Lank, and Lennart Nacke. 2019. Crushed it!: Interactive Floor Demonstration. .
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Article

Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs

Richard Landers, Gustavo Fortes Tondello, Dennis Kappen, Andrew Collmus, Elisa Mekler, and Lennart Nacke. 2019. Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. .
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Proceedings

Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?

Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, and Zachary Toups. 2019. Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?. .

PhD Thesis

Dynamic Personalization of Gameful Interactive Systems

Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. .

Proceedings

Effects of Background Music on Risk-Taking and General Player Experience

Katja Rogers, Matthias Jörg, and Michael Weber. 2019. Effects of Background Music on Risk-Taking and General Player Experience. .

Article

Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish

Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, and Lennart Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. .
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Proceedings

ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.

Anna-Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa Mekler, and Elena Márquez Segura. 2019. ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.. .

Article

Exploring content game elements to support gamification design in educational systems: narrative and storytelling

Paula Palomino, Armando Toda, Wilk Oliveira, Luiz Rodrigues, Alexandra Cristea, and Seiji Isotani. 2019. Exploring content game elements to support gamification design in educational systems: narrative and storytelling. .

Proceedings

Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements

Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, and Michael Weber. 2019. Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements. .

Proceedings

Gameful Design Heuristics: A Gamification Inspection Tool

Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, and Lennart Nacke. 2019. Gameful Design Heuristics: A Gamification Inspection Tool. .
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Proceedings

Gamification journey: A Novel approach for classifying gamer types for gamified educational systems

Seiji Isotani, Luiz Rodrigues, Wilk Oliveira, Armando Toda, and Paula Palomino. 2019. Gamification journey: A Novel approach for classifying gamer types for gamified educational systems. .

Proceedings

How to Write CHI Papers (Third Edition)

Lennart Nacke. 2019. How to Write CHI Papers (Third Edition). .
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Misc

Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference

Panayiotis Zaphiris, Marco Winckler, Helen Petrie, Lennart Nacke, Fernando Loizides, and David Lamas. 2019. Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference. .

Extended Abstract

Interactive Narratives in Games: Understanding Player Agency and Experience

Karina Arrambide. 2019. Interactive Narratives in Games: Understanding Player Agency and Experience. .

Proceedings

Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2019. Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation. .
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Article

Narrative for Gamification in Education: Why Should you Care?

Paula Palomino, Armando Toda, Wilk Oliveira, Alexandra Cristea, and Seiji Isotani. 2019. Narrative for Gamification in Education: Why Should you Care?. .

Article

Older Adults’ Physical Activity and Exergames: A Systematic Review

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2019. Older Adults’ Physical Activity and Exergames: A Systematic Review. .

Proceedings

Player Characteristics and Video Game Preferences

Gustavo Fortes Tondello and Lennart Nacke. 2019. Player Characteristics and Video Game Preferences. .
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Proceedings

Take Back Control: Effects of Player Influence on Procedural Level Generation.

Julian Frommel, Dietmar Puschmann, Katja Rogers, and Michael Weber. 2019. Take Back Control: Effects of Player Influence on Procedural Level Generation.. .

Article

Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report

Seiji Isotani, Luiz Rodrigues, Wilk Oliveira, Armando Toda, and Paula Palomino. 2019. Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report. .

Extended Abstract

The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D

Karina Arrambide, Lisa Freiman Cormier, Rina Wehbe, Lennart Nacke, Mareike Gabele, Sebastian Wagner, and Christian Hansen. 2019. The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D. .

Proceedings

The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal

Mario Passalacqua, Pierre-Majorique Léger, Sylvain Sénécal, Marc Fredette, Lennart Nacke, Xinli Lin, Karine Grande, Nicolas Robitaille, Liza Ziemer, and Tony Caprioli. 2019. The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal. .
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Proceedings

The quest for a better tailoring of gameful design: An analysis of player type preferences

Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina González, Joan Arnedo-Moreno, and Lennart Nacke. 2019. The quest for a better tailoring of gameful design: An analysis of player type preferences. .
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Article

Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types

Luiz Rodrigues, Wilk Oliveira, Armando Toda, Paula Palomino, and Seiji Isotani. 2019. Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types. .

Extended Abstract

Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach

Wilk Oliveira, Armando Toda, Paula Palomino, Luiz Rodrigues, Seiji Isotani, and Lei Shi. 2019. Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. .

Proceedings

Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching

Anna-Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, and Laia Turmo Vidal. 2019. Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. .

Proceedings

User Experience (UX) Research in Games

Lennart Nacke, Pejman Mirza-Babaei, and Anders Drachen. 2019. User Experience (UX) Research in Games. .
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Proceedings

A Theory of Gamification Principles Through Goal-Setting Theory

Gustavo Fortes Tondello, Hardy Premsukh, and Lennart Nacke. 2018. A Theory of Gamification Principles Through Goal-Setting Theory. .
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Proceedings

Computer Games As Learning Tools: Teachers Attitudes & Behaviors

Ruth Castillo. 2018. Computer Games As Learning Tools: Teachers Attitudes & Behaviors. .
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Proceedings

Effect of personalized gameful design on student engagement

Alberto Mora, Gustavo Fortes Tondello, Lennart Nacke, and Joan Arnedo-Moreno. 2018. Effect of personalized gameful design on student engagement. .
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Article

Emotion-based Dynamic Difficulty Adjustment Using Parametrized Difficulty and Self-Reports of Emotion

Julian Frommel, Fabian Fischbach, Katja Rogers, and Michael Weber. 2018. Emotion-based Dynamic Difficulty Adjustment Using Parametrized Difficulty and Self-Reports of Emotion. .

Article

Exploring intended and unintended uses of (e)books as design inspiration for ambient displays in the home

Manfred Tscheligi, Petra Sundström, Iva Randelshofer, Katja Neureiter, Ilhan Aslan, and Christiane Moser. 2018. Exploring intended and unintended uses of (e)books as design inspiration for ambient displays in the home. .

Proceedings

Exploring the Role of Non-Player Characters and Gender in Player Identification

Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. 2018. Exploring the Role of Non-Player Characters and Gender in Player Identification. .
PDF

Proceedings

Games and Play SIG: Engaging Small Developer Communities

Lennart Nacke, Pejman Mirza-Babaei, Katta Spiel, Zachary Toups, and Katherine Isbister. 2018. Games and Play SIG: Engaging Small Developer Communities. .
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Book

Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke (Eds). 2018. Games User Research. .

Proceedings

Games User Research Methods

Pejman Mirza-Babaei, Lennart Nacke, and Anders Drachen. 2018. Games User Research Methods. .
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Proceedings

Gamification of Older Adults’ Physical Activity: An Eight-Week Study

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2018. Gamification of Older Adults’ Physical Activity: An Eight-Week Study. .
PDF

Proceedings

Gamification: Tools and Techniques for Motivating Users

Gustavo Fortes Tondello and Lennart Nacke. 2018. Gamification: Tools and Techniques for Motivating Users. .
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Misc

How to publish research results for academic and non-academic audiences

Gustavo Fortes Tondello. 2018. How to publish research results for academic and non-academic audiences. .

Proceedings

How to Write CHI Papers: Second Edition

Lennart Nacke. 2018. How to Write CHI Papers: Second Edition. .
PDF

Proceedings

Information Visualisation, Gamification and Immersive Technologies in Participatory Planning

Nektarios Christodoulou, Andreas Papallas, Zona Kostic, and Lennart Nacke. 2018. Information Visualisation, Gamification and Immersive Technologies in Participatory Planning. .
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Collection

Introduction to biometric measures for Games User Research

Lennart Nacke. 2018. Introduction to biometric measures for Games User Research. .

Proceedings

Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games

Sultan Alharthi, Ruth Castillo, Ahmed Khalaf, Zachary Toups, Igor Dolgov, and Lennart Nacke. 2018. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. .
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Proceedings

KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football

Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart Nacke, and Michael Weber. 2018. KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. .
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Article

Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart Nacke, Rafet Sifa, Guenter Wallner, and Daniel Johnson. 2018. Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. .

Proceedings

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types

Rita Orji, Gustavo Fortes Tondello, and Lennart Nacke. 2018. Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. .
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Proceedings

Practical Insights into the Design of Future Disaster Response Training Simulations

Sultan Alharthi, Nicolas LaLone, Ahmed Khalaf, Ruth Castillo, Lennart Nacke, Igor Dolgov, and Zachary Toups. 2018. Practical Insights into the Design of Future Disaster Response Training Simulations. .
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Proceedings

Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production

Katja Rogers, Michael Olah, and Michael Weber. 2018. Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production. .

Proceedings

Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games

Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, and Zachary Toups. 2018. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. .
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Article

Towards a Trait Model of Video Game Preferences

Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina Wehbe, Rita Orji, and Lennart Nacke. 2018. Towards a Trait Model of Video Game Preferences. .
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Proceedings

Towards Customizing Gameful Systems by Gameful Design Elements

Gustavo Fortes Tondello and Lennart Nacke. 2018. Towards Customizing Gameful Systems by Gameful Design Elements. .
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Proceedings

Towards the Visual Design of Non-Player Characters for Narrative Roles

Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. 2018. Towards the Visual Design of Non-Player Characters for Narrative Roles. .
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Proceedings

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality

Katja Rogers, Giovanni Ribeiro, Rina Wehbe, Michael Weber, and Lennart Nacke. 2018. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. .
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Article

A comparison of system-controlled and user-controlled personalization approaches

Rita Orji, Kiemute Oyibo, and Gustavo Fortes Tondello. 2017. A comparison of system-controlled and user-controlled personalization approaches. .

Proceedings

A Framework and Taxonomy of Videogame Playing Preferences

Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. .
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PhD Thesis

Adaptive engagement of older adults’ fitness through gamification

Dennis Kappen. 2017. Adaptive engagement of older adults’ fitness through gamification. .

Proceedings

Applying Gameful Design Heuristics

Gustavo Fortes Tondello and Lennart Nacke. 2017. Applying Gameful Design Heuristics. .
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Proceedings

CLEVER: A Gameful Enterprise Learning System

Dominic Elm, Gustavo Fortes Tondello, and Lennart Nacke. 2017. CLEVER: A Gameful Enterprise Learning System. .
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Proceedings

Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny”

Mike Schäkermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, and Lennart Nacke. 2017. Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny”. .
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Proceedings

Defining Gamification Video

Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, and Lennart Nacke. 2017. Defining Gamification Video. .

Proceedings

Elements of Gameful Design Emerging from User Preferences

Gustavo Fortes Tondello, Alberto Mora, and Lennart Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. .
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Proceedings

Evaluating VR Driving Simulation from a Player Experience Perspective

Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Phillip Hock, David Dobbelstein, and Michael Weber. 2017. Evaluating VR Driving Simulation from a Player Experience Perspective. .

Proceedings

Exploring the Potential of Game Audio for Wellbeing

Katja Rogers and Lennart Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. .
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Extended Abstract

Exploring the Role of Audio in Games

Katja Rogers. 2017. Exploring the Role of Audio in Games. .

Foreword

Foreword: 1st Workshop on Gamification and Games for Learning

Joan Arnedo-Moreno, González González , Carina Soledad, Alberto Mora, and Lennart Nacke. 2017. Foreword: 1st Workshop on Gamification and Games for Learning. .

Proceedings

From Joysticks to Pokémon Go: Games and Play Research in SIGCHI

Lennart Nacke, Zachary Toups, and Daniel Johnson. 2017. From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. .
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Article

Games User Research and Gamification in Human-Computer Interaction

Lennart Nacke. 2017. Games User Research and Gamification in Human-Computer Interaction. .
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Proceedings

Gamification through the Application of Motivational Affordances for Physical Activity Technology

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2017. Gamification through the Application of Motivational Affordances for Physical Activity Technology. .
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Article

Gamified and Persuasive Systems as Behavior Change Agents for Health and Wellness

Dennis Kappen and Rita Orji. 2017. Gamified and Persuasive Systems as Behavior Change Agents for Health and Wellness. .
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Proceedings

GazeTap: towards hands-free interaction in the operating room

Benjamin Hatscher, Maria Luz, Lennart Nacke, Norbert Elkmann, Veit Müller, and Christian Hansen. 2017. GazeTap: towards hands-free interaction in the operating room. .
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Extended Abstract

How Multidisciplinary is Gamification Research? Results from a Scoping Review

Nicholas O'Donnel, Dennis Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart Nacke, and Daniel Johnson. 2017. How Multidisciplinary is Gamification Research? Results from a Scoping Review. .

Proceedings

How to Write and Review CHI Papers

Lennart Nacke. 2017. How to Write and Review CHI Papers. .
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Article

Incentives and Gamification

Yannai Gonczarowski and Gustavo Fortes Tondello. 2017. Incentives and Gamification. .
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Proceedings

Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay

Rina Wehbe, Edward Lank, and Lennart Nacke. 2017. Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. .
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Article

LiverDefense: how to employ a tower defense game as a customisable research tool

Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, and Michael Weber. 2017. LiverDefense: how to employ a tower defense game as a customisable research tool. .

Misc

Positive Computing: A novel research field to promote human well-being

Gustavo Fortes Tondello. 2017. Positive Computing: A novel research field to promote human well-being. .

Proceedings

Positive Gaming: Workshop on Gamification and Games for Wellbeing

Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose van Dooren, and Lennart Nacke. 2017. Positive Gaming: Workshop on Gamification and Games for Wellbeing. .
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Proceedings

Proceedings of the positive gaming: Workshop on gamification and games for wellbeing–Preface

Gustavo Fortes Tondello, Daniel Johnson, Rita Orji, Marierose van Dooren, and Kellie Vella. 2017. Proceedings of the positive gaming: Workshop on gamification and games for wellbeing–Preface. .

Proceedings

Recommender Systems for Personalized Gamification

Gustavo Fortes Tondello, Rita Orji, and Lennart Nacke. 2017. Recommender Systems for Personalized Gamification. .
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Proceedings

Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games

Katja Rogers, Valentin Riemer, Julian Frommel, Julia Brich, and Claudia Schrader. 2017. Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games. .

Proceedings

Testing Incremental Difficulty Design in Platformer Games

Rina Wehbe, Elisa Mekler, Mike Schäkermann, Edward Lank, and Lennart Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. .
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Proceedings

The Adoption of Physiological Measures as an Evaluation Tool in UX

Vanessa Georges, François Courtemanche, Sylvain Sénécal, Pierre-Majorique Léger, Lennart Nacke, and Romain Pourchon. 2017. The Adoption of Physiological Measures as an Evaluation Tool in UX. .
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Article

The Impact of Health-Related User Interface Sounds on Player Experience

James Robb, Tom Garner, Karen Collins, and Lennart Nacke. 2017. The Impact of Health-Related User Interface Sounds on Player Experience. .
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Article

The maturing of gamification research

Lennart Nacke and Sebastian Deterding. 2017. The maturing of gamification research. .
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Proceedings

Towards Personality-driven Persuasive Health Games and Gamified Systems

Rita Orji, Lennart Nacke, and Chrysanne Di Marco. 2017. Towards Personality-driven Persuasive Health Games and Gamified Systems. .
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Misc

UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization

Elke Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, and Manfred Tscheligi. 2017. UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. .

Proceedings

Using technology to boost employee wellbeing? How gamification can help or hinder results

Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, and Lennart Nacke. 2017. Using technology to boost employee wellbeing? How gamification can help or hinder results. .
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Article

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop

Alina Striner, Lennart Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Zachary Toups, Carlea Holl-Jensen, and Heather Kelley. 2016. "It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. .
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Proceedings

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, and Lennart Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. .
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Proceedings

ABOVE WATER: An Educational Game for Anxiety

Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, and Lennart Nacke. 2016. ABOVE WATER: An Educational Game for Anxiety. .
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Proceedings

ABOVE WATER: Extending the Play Space for Health

Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, and Lennart Nacke. 2016. ABOVE WATER: Extending the Play Space for Health. .
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Misc

An introduction to gamification in human-computer interaction

Gustavo Fortes Tondello. 2016. An introduction to gamification in human-computer interaction. .

Book Chapter

Biometrics in a Data Driven World: Trends, Technologies, and Challenges.

Lennart Nacke and Regan Mandryk. 2016. Biometrics in a Data Driven World: Trends, Technologies, and Challenges.. .

Proceedings

Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations

Maria Aufheimer, Johannes Bonenberger, David Klein, Imin Kurashvili, and Katja Rogers. 2016. Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations. .

Proceedings

CHI PLAYGUE: A Mobile Conference Networking Game

Gustavo Fortes Tondello, Rina Wehbe, and Lennart Nacke. 2016. CHI PLAYGUE: A Mobile Conference Networking Game. .
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Proceedings

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning

Dominic Elm, Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, Melissa Stocco, and Lennart Nacke. 2016. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. .
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Proceedings

CLEVER: Gamification and Enterprise Knowledge Learning

Dominic Elm, Dennis Kappen, Gustavo Fortes Tondello, and Lennart Nacke. 2016. CLEVER: Gamification and Enterprise Knowledge Learning. .
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Proceedings

Design and preliminary validation of the player experience inventory

Vero Vanden Abeele, Lennart Nacke, Elisa Mekler, and Daniel Johnson. 2016. Design and preliminary validation of the player experience inventory. .

Proceedings

Design Strategies for Gamified Physical Activity Applications for Older Adults

Dennis Kappen, Lennart Nacke, Kathrin Gerling, and Lia Tsotos. 2016. Design Strategies for Gamified Physical Activity Applications for Older Adults. .
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Book Chapter

Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences.

Pedro Nogueira, Samantha Stahlke, Rina Wehbe, and Lennart Nacke. 2016. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences.. .

Proceedings

Games User Research (GUR) for Indie Studios

Naeem Moosajee and Pejman Mirza-Babaei. 2016. Games User Research (GUR) for Indie Studios. .
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Proceedings

Heuristic Evaluation for Gameful Design

Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, and Lennart Nacke. 2016. Heuristic Evaluation for Gameful Design. .
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Proceedings

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Deepika Vaddi, Zachary Toups, Igor Dolgov, Rina Wehbe, and Lennart Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. .
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Proceedings

Lightweight Games User Research for Indies and Non-Profit Organizations

Lennart Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, and Zhu (Cole) Zhenyu. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. .
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Book Chapter

Player Experience

Florian ‘Floyd’ Mueller, Christiane Moser, Lennart Nacke, and Josef Wiemeyer. 2016. Player Experience. .

Article

Playtesting for indie studios

Pejman Mirza-Babaei, Naeem Moosajee, and Brandon Drenikow. 2016. Playtesting for indie studios. .

Proceedings

The Gamification User Types Hexad Scale

Gustavo Fortes Tondello, Rina Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart Nacke. 2016. The Gamification User Types Hexad Scale. .
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Proceedings

The QoS-MO Ontology for Semantic QoS Modeling

Gustavo Fortes Tondello and Frank Siqueira. 2016. The QoS-MO Ontology for Semantic QoS Modeling. .

Proceedings

Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game

Katja Rogers, Clemens Kamm, and Michael Weber. 2016. Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game. .

Misc

2015 Annual Symposium on Computer-Human Interaction in Play

Lennart Nacke, Regina Bernhaupt, Paul Cairns, and Anna L Cox. 2015. 2015 Annual Symposium on Computer-Human Interaction in Play. .

Proceedings

Actionable Inexpensive Games User Research.

Lennart Nacke, Steve Engels, and Pejman Mirza-Babaei. 2015. Actionable Inexpensive Games User Research.. .

Proceedings

Adaptive Engagement of Older Adults’ Fitness through Gamification

Dennis Kappen. 2015. Adaptive Engagement of Older Adults’ Fitness through Gamification. .
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Proceedings

All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games

Daniel Johnson, Lennart Nacke, and Peta Wyeth. 2015. All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. .
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Proceedings

CHI PLAYGUE: A Networking Game of Emergent Sociality

Gustavo Fortes Tondello, Rina Wehbe, Samantha Stahlke, Amanda Leo, Rylan Koroluk, and Lennart Nacke. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. .
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Article

Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit

Rishikesan Kamaleswaran, Rina Wehbe, Edward Pugh, Lennart Nacke, Carolyn McGregor, and Andrew James. 2015. Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit. .

Proceedings

Data Synchronization in Games User Research

Rina Wehbe and Lennart Nacke. 2015. Data Synchronization in Games User Research. .
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Misc

Designing and Evaluating Sociability in Online Video Games.

David Geerts, Lennart Nacke, Effie Lai-Chong Law, Panayiotis Zaphiris, and Georgios Christou. 2015. Designing and Evaluating Sociability in Online Video Games. . .

Masters Thesis

EEG Emotion Recognition in Videogane Play

Jose Rodriguez. 2015. EEG Emotion Recognition in Videogane Play. .

Collection

Games User Research and Physiological Game Evaluation

Lennart Nacke. 2015. Games User Research and Physiological Game Evaluation. .
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Proceedings

Gamifying Research: Strategies, Opportunities, Challenges, Ethics

Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart Nacke, and Jennifer Whitson. 2015. Gamifying Research: Strategies, Opportunities, Challenges, Ethics. .

Proceedings

Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition

Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, and Michael Weber. 2015. Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition. .

Article

Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype

Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, Stefan Kreidel, Julia Brich, Valentin Riemer, and Claudia Schrader. 2015. Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype. .

Article

Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2015. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. .

Proceedings

Personalization in Serious and Persuasive Games and Gamified Interactions

Marc Busch, Elke Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart Nacke, and Manfred Tscheligi. 2015. Personalization in Serious and Persuasive Games and Gamified Interactions. .
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Proceedings

The HEXAD Gamification User Types Questionnaire : Background and Development Process

Lisa Diamond, Gustavo Fortes Tondello, Andrzej Marczewski, Lennart Nacke, and Manfred Tscheligi. 2015. The HEXAD Gamification User Types Questionnaire : Background and Development Process. .
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Proceedings

Toward Understanding Why Players Value In-Game Collections

Zachary Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. .
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Proceedings

Towards a Personalized Playful Digital Wellness Assistant

Gustavo Fortes Tondello, Rina Wehbe, and Lennart Nacke. 2015. Towards a Personalized Playful Digital Wellness Assistant. .
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Proceedings

Towards Understanding the Importance of Co-Located Gameplay

Rina Wehbe and Lennart Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. .
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Proceedings

Understanding Player Attitudes Towards Digital Game Objects

Gustavo Fortes Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. .
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Proceedings

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2

Deepika Vaddi, Rina Wehbe, Zachary Toups, Samantha Stahlke, Rylan Koroluk, and Lennart Nacke. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. .
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Article

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game

Pedro Nogueira, Vasco Torres, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2015. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. .

Article

BrainHex: A Neurobiological Gamer Typology Survey

Lennart Nacke, Chris Bateman, and Regan Mandryk. 2014. BrainHex: A Neurobiological Gamer Typology Survey. .
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Article

Design guidelines for Gamifying reading applications

Rina Wehbe, James Robb, Jessica Clarke, João Costa, and Lennart Nacke. 2014. Design guidelines for Gamifying reading applications. .

Proceedings

Developing Iconic and Semi-Iconic Game Controllers

Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. .
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Proceedings

Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience

Dennis Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, and Lennart Nacke. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. .
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PhD Thesis

Evaluating social and cognitive effects of video games using electroencephalography

Rina Wehbe. 2014. Evaluating social and cognitive effects of video games using electroencephalography. .

Misc

First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.

T. C. Nicholas Graham, Lennart Nacke, Regan Mandryk, and Florian ‘Floyd’ Mueller. 2014. First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.. .

Proceedings

Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method

Pedro Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2014. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. .
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Proceedings

Games and Entertainment Community SIG: Reaching Beyond CHI

Lennart Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, and Regina Bernhaupt. 2014. Games and Entertainment Community SIG: Reaching Beyond CHI. .
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Proceedings

Gaming to sit safe: the restricted body as an integral part of gameplay

Manfred Tscheligi, Alexander Meschtscherjakov, David Wilfinger, Iva Randelshofer, Martin Murer, Christine Döttlinger, Elke Beck, Axel Baumgartner, and Petra Sundström. 2014. Gaming to sit safe: the restricted body as an integral part of gameplay. .

Proceedings

Introducing the Biometric Storyboards Tool for Games User Research

Pejman Mirza-Babaei and Lennart Nacke. 2014. Introducing the Biometric Storyboards Tool for Games User Research. .
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Article

P.I.A.N.O.: Faster Piano Learning with Interactive Projection

Katja Rogers, Amrei Röhlig, Mathias Weing, Jan Gugenheimer, Bastian Könings, Melina Klepsch, Florian Schaub, Enrico Rukzio, TIna Seufert, and Michael Weber. 2014. P.I.A.N.O.: Faster Piano Learning with Interactive Projection. .

Proceedings

Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE

João Costa, James Robb, and Lennart Nacke. 2014. Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE. .
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Proceedings

Player Experience: Mixed Methods and Reporting Results

Veronica Zammitto, Pejman Mirza-Babaei, Ian Livingston, Marina Kobayashi, and Lennart Nacke. 2014. Player Experience: Mixed Methods and Reporting Results. .
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Proceedings

Social Player Analytics in a Facebook Health Game

Lennart Nacke, Matthias Klauser, and Paul Prescod. 2014. Social Player Analytics in a Facebook Health Game. .
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Misc

Synchronous Visualization of Video and Psychophysiological User Data

João Costa and Lennart Nacke. 2014. Synchronous Visualization of Video and Psychophysiological User Data. .

Proceedings

The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience

Daniel Johnson, Christopher N. Watling, John Gardner, and Lennart Nacke. 2014. The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. .
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Proceedings

Understanding difficulty, your brain and challenge

Rina Wehbe. 2014. Understanding difficulty, your brain and challenge. .

Proceedings

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. .
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Proceedings

Unified Visualization of Quantitative and Qualitative Playtesting Data

Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, and Lennart Nacke. 2014. Unified Visualization of Quantitative and Qualitative Playtesting Data. .
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Misc

User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry

Rina Wehbe, Andrew Hogue, Christopher Zerebecki, Saad Khattak, and Lennart Nacke. 2014. User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry. .

Proceedings

A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. .
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Article

A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. .
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Proceedings

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers

Rina Wehbe and Lennart Nacke. 2013. An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. .
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Collection

An Introduction to Physiological Player Metrics for Evaluating Games

Lennart Nacke. 2013. An Introduction to Physiological Player Metrics for Evaluating Games. .

Proceedings

Assessing User Preference of Video Game Controller Button Settings

William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, and Lennart Nacke. 2013. Assessing User Preference of Video Game Controller Button Settings. .
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Article

Contextual Influences on Mobile Player Experience--A Game User Experience Model

Stephan Engl and Lennart Nacke. 2013. Contextual Influences on Mobile Player Experience--A Game User Experience Model. .
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Misc

Cycloshoot: Exergaming, Heart Rate, and User Experience.

Dennis Kappen and Lennart Nacke. 2013. Cycloshoot: Exergaming, Heart Rate, and User Experience.. .

Proceedings

Deconstructing 'Gamified' Task-Management Applications

Dennis Kappen, Jens Johannsmeier, and Lennart Nacke. 2013. Deconstructing 'Gamified' Task-Management Applications. .
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Proceedings

Designing and Evaluating Sociability in Online Video Games

Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart Nacke, and Panayiotis Zaphiris. 2013. Designing and Evaluating Sociability in Online Video Games. .
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Proceedings

Designing Gamification: Creating Gameful and Playful Experiences

Sebastian Deterding, Staffan Björk, Lennart Nacke, Dan Dixon, and Elizabeth Lawley. 2013. Designing Gamification: Creating Gameful and Playful Experiences. .
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Proceedings

EEG-Based Assessment of Video and In-Game Learning

Rina Wehbe, Dennis Kappen, David Rojas, Matthias Klauser, Bill Kapralos, and Lennart Nacke. 2013. EEG-Based Assessment of Video and In-Game Learning. .
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Proceedings

Exploring Social Interaction in Co-Located Multiplayer Games

Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, and Lennart Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. .
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Misc

Games User Research using EEG Techniques.

Rina Wehbe and Lennart Nacke. 2013. Games User Research using EEG Techniques.. .

Proceedings

Games User Research: Practice, Methods, and Applications

Pejman Mirza-Babaei, Veronica Zammitto, Joerg Niesenhaus, Mirweis Sangin, and Lennart Nacke. 2013. Games User Research: Practice, Methods, and Applications. .
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Misc

Gamification 2013: Gameful Design, Research, and Applications.

Neil Randall, Kevin Harrigan, and Lennart Nacke. 2013. Gamification 2013: Gameful Design, Research, and Applications.. .

Proceedings

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. .
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Proceedings

How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

Pejman Mirza-Babaei, Lennart Nacke, John Gregory, Nick Collins, and Geraldine Fitzpatrick. 2013. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. .
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Misc

Introducing a Biometric Storyboards Tool for Games User Research.

Pejman Mirza-Babaei, Lennart Nacke, and John Gregory. 2013. Introducing a Biometric Storyboards Tool for Games User Research.. .

Article

Social Player Analytics in a Facebook Health Game

Lennart Nacke, Matthias Klauser, and Paul Prescod. 2013. Social Player Analytics in a Facebook Health Game. .

Misc

Storyboarding for Games User Research

Pejman Mirza-Babaei and Lennart Nacke. 2013. Storyboarding for Games User Research. .

Article

The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D

David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart Nacke, Sayra Cristancho, Cristina Conati, and Adam Dubrowski. 2013. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. .
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Proceedings

The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications

Dennis Kappen and Lennart Nacke. 2013. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. .
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Proceedings

Time's Up: Studying Leaderboards for Engaging Punctual Behaviour

João Costa, Rina Wehbe, James Robb, and Lennart Nacke. 2013. Time's Up: Studying Leaderboards for Engaging Punctual Behaviour. .
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Proceedings

"I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site

Gregor McEwan, Carl Gutwin, Regan Mandryk, and Lennart Nacke. 2012. "I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site. .
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Article

Analysing Social Metrics in an Online Game Site

Gregor McEwan, Carl Gutwin, Regan Mandryk, and Lennart Nacke. 2012. Analysing Social Metrics in an Online Game Site. .
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Misc

Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games

Pejman Mirza-Babaei and Lennart Nacke. 2012. Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games. .

Proceedings

Biometric Storyboards: Visualising Game User Research Data

Pejman Mirza-Babaei, Lennart Nacke, Geraldine Fitzpatrick, Gareth White, Graham McAllister, and Nick Collins. 2012. Biometric Storyboards: Visualising Game User Research Data. .
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Misc

CycloShoot: A first-person shooter fitness game on a bicycle

Matthias Klauser, Daniel Stepchenko , Pejman Mirza-Babaei, and Lennart Nacke. 2012. CycloShoot: A first-person shooter fitness game on a bicycle. .

Proceedings

Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis

Raphaël Marczak, Jasper van Vught, Gareth Schott, and Lennart Nacke. 2012. Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. .
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Proceedings

Flow in Games: Proposing a Flow Experience Model

Lennart Nacke. 2012. Flow in Games: Proposing a Flow Experience Model. .
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Proceedings

Full-Body Motion-Based Game Interaction for Older Adults

Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. .
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Proceedings

Game User Research

Magy Seif El-Nasr, Heather Desurvire, Lennart Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, and Regina Bernhaupt. 2012. Game User Research. .
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Misc

Lennart Nacke on Marketing through Gamification & Reciprocity

Lennart Nacke. 2012. Lennart Nacke on Marketing through Gamification & Reciprocity. .

Proceedings

Mixed Reality Games

Elizabeth Bonsignore, Derek Hansen, Zachary Toups, Lennart Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. .
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Proceedings

Motion-Based Game Design for Older Adults

Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Motion-Based Game Design for Older Adults. .
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Proceedings

Accessible Games SIG

Arnie Lund, Annuska Perkins, Sri Kurniawan, and Lennart Nacke. 2011. Accessible Games SIG. .
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Proceedings

Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction

Lennart Nacke, Michael Kalyn, Calvin Lough, and Regan Mandryk. 2011. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction. .
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Proceedings

Brain and Body Interfaces: Designing for Meaningful Interaction

Stephen Fairclough, Kiel Gilleade, Lennart Nacke, and Regan Mandryk. 2011. Brain and Body Interfaces: Designing for Meaningful Interaction. .
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Collection

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

Lennart Nacke, Chris Bateman, and Regan Mandryk. 2011. BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. .
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Proceedings

Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements

David Flatla, Carl Gutwin, Lennart Nacke, Scott Bateman, and Regan Mandryk. 2011. Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements. .
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Misc

Designing Affective Games Using Psychophysiological Input.

Lennart Nacke and Regan Mandryk. 2011. Designing Affective Games Using Psychophysiological Input.. .

Article

Developing a Triangulation System for Digital Game Events, Observational Video, and Psychophysiological Data to Study Emotional Responses to a Virtual Character

J. Matias Kivikangas, Lennart Nacke, and Niklas Ravaja. 2011. Developing a Triangulation System for Digital Game Events, Observational Video, and Psychophysiological Data to Study Emotional Responses to a Virtual Character. .
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Proceedings

Directions in Physiological Game Evaluation and Interaction

Lennart Nacke. 2011. Directions in Physiological Game Evaluation and Interaction. .
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Article

Evaluating Player Experience in Games

Anders Drachen, Calvin Lough, and Lennart Nacke. 2011. Evaluating Player Experience in Games. .

Proceedings

From Game Design Elements to Gamefulness: Defining "Gamification"

Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. From Game Design Elements to Gamefulness: Defining "Gamification". .
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Proceedings

Gamification: Toward a Definition

Sebastian Deterding, Rilla Khaled, Lennart Nacke, and Dan Dixon. 2011. Gamification: Toward a Definition. .
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Proceedings

Gamification: Using Game Design Elements in Non-Gaming Contexts

Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, and Dan Dixon. 2011. Gamification: Using Game Design Elements in Non-Gaming Contexts. .
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Collection

Influencing Experience: The Effects of Reading Game Reviews on Player Experience

Ian Livingston, Lennart Nacke, and Regan Mandryk. 2011. Influencing Experience: The Effects of Reading Game Reviews on Player Experience. .
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Article

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Lennart Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, and Raimund Dachselt. 2011. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. .
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Proceedings

Player Typology in Theory and Practice

Chris Bateman, Rebecca Lowenhaupt, and Lennart Nacke. 2011. Player Typology in Theory and Practice. .
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Book Chapter

Player-Game Interaction Through Affective Sound

Lennart Nacke and Mark Grimshaw. 2011. Player-Game Interaction Through Affective Sound. .
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Proceedings

The Impact of Negative Game Reviews and User Comments on Player Experience

Ian Livingston, Lennart Nacke, and Regan Mandryk. 2011. The Impact of Negative Game Reviews and User Comments on Player Experience. .
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Article

Towards a Framework of Player Experience Research

Lennart Nacke and Anders Drachen. 2011. Towards a Framework of Player Experience Research. .
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Proceedings

3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. .
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Proceedings

Advanced Gaze Visualizations for Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. .
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Article

BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications

Kai Kuikkaniemi, Marko Turpeinen, Hannu Korhonen, Niklas Ravaja, Guillaume Chanel, and Lennart Nacke. 2010. BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications. .
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Proceedings

Brain, Body and Bytes: Psychophysiological User Interaction

Audrey Girouard, Erin Solovey, Regan Mandryk, Desney Tan, Lennart Nacke, and Robert Jacob. 2010. Brain, Body and Bytes: Psychophysiological User Interaction. .
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Article

Bringing Digital Games to User Research and User Experience

Lennart Nacke, Joerg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, and Thomas Immich. 2010. Bringing Digital Games to User Research and User Experience. .
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Proceedings

Bringing Game Design and Affective Evaluation to User Research and User Experience

Lennart Nacke, Joerg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, and Thomas Immich. 2010. Bringing Game Design and Affective Evaluation to User Research and User Experience. .

Proceedings

Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games

Anders Drachen, Lennart Nacke, Georgios Yannakakis, and Anja Pedersen. 2010. Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games. .
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Article

Critic-Proofing: Robust Validation Through Data-Mining

Ian Livingston, Lennart Nacke, and Regan Mandryk. 2010. Critic-Proofing: Robust Validation Through Data-Mining. .
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Article

Designing Affective Games with Physiological Input

Lennart Nacke and Regan Mandryk. 2010. Designing Affective Games with Physiological Input. .
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Article

Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology

Lennart Nacke, Sophie Stellmach, and Craig Lindley. 2010. Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology. .
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Article

Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study

Lennart Nacke, Jonas Schild, and Joerg Niesenhaus. 2010. Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study. .
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Article

How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience–A Model Proposition

Stephan Engl and Lennart Nacke. 2010. How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience–A Model Proposition. .

Article

Methods for Evaluating Gameplay Experience in a Serious Gaming Context

Lennart Nacke, Anders Drachen, and Stefan Göbel. 2010. Methods for Evaluating Gameplay Experience in a Serious Gaming Context. .
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Article

More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game

Lennart Nacke, Mark Grimshaw, and Craig Lindley. 2010. More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game. .
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Article

Playability and Player Experience of Casual Games

Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart Nacke, and Karolien Poels. 2010. Playability and Player Experience of Casual Games. .
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Article

Psychocological Correlations with Gameplay Experience Dimensions

Anders Drachen, Lennart Nacke, Georgios Yannakakis, and Anja Pedersen. 2010. Psychocological Correlations with Gameplay Experience Dimensions. .

Proceedings

The Neurobiology of Play

Chris Bateman and Lennart Nacke. 2010. The Neurobiology of Play. .
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Proceedings

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. .
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Article

Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience

Lennart Nacke and Craig Lindley. 2009. Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience. .
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Misc

Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

Lennart Nacke. 2009. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. .
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Article

Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.

Lennart Nacke, Anne Nacke, and Craig Lindley. 2009. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.. .
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Proceedings

From Playability to a Hierarchical Game Usability Model

Lennart Nacke. 2009. From Playability to a Hierarchical Game Usability Model. .
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Article

Game Experience: Components and Methods of Measurement

Lennart Nacke. 2009. Game Experience: Components and Methods of Measurement. .

Proceedings

Gameplay Experience in a Gaze Interaction Game

Lennart Nacke, Sophie Stellmach, Dennis Sasse, and Craig Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. .
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Proceedings

Playability and Player Experience Research

Lennart Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu Korhonen, Wouter Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, and Yvonne Kort. 2009. Playability and Player Experience Research. .
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Proceedings

Trends and Techniques in Visual Gaze Analysis

Sophie Stellmach, Lennart Nacke, Raimund Dachselt, and Craig Lindley. 2009. Trends and Techniques in Visual Gaze Analysis. .
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Article

A QoS-based Search Engine for Semantic Web Services

Gustavo Fortes Tondello and Frank Siqueira. 2008. A QoS-based Search Engine for Semantic Web Services. .

Article

On the automatic configuration of application-oriented operating systems

Gustavo Fortes Tondello and Antonio Frohlich. 2005. On the automatic configuration of application-oriented operating systems. .

Proceedings

Configuration management of embedded operating systems using application-oriented system design

Gustavo Fortes Tondello and Antonio Frohlich. 2004. Configuration management of embedded operating systems using application-oriented system design. .

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