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Researching Affective Systems and Engaging Interactions

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Researchers

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Ekaterina Durmanova

Master’s Student, Juiciness in Game Design


edurmano@edu.uwaterloo.ca
Ekaterina Durmanova has always held a passion for video games and their different applications, but since coming to the University of Waterloo and pursuing a bachelor in Global Business and Digital Arts at the Stratford School of Interaction Design and Business, she has gained a passion for user experience and made it her mission to make a difference through games, the stories they tell and accessibility.

Projects

Science Communication for Waterloo Institute for Nanotechnology
Mitacs: Studying Gameful Design for Bite-Sized Information Consumption
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance

Publications

Year 2020


Extended Abstract

Curioscape: A Curiosity-driven Escape Room Board Game

Joseph Tu and Ekaterina Durmanova. 2020. Curioscape: A Curiosity-driven Escape Room Board Game. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). New York, NY, USA. ACM, 94–97. doi:10.1145/3383668.3419925
PDFDOIBibTeXAbstractExternal URL
@inproceedings{10.1145/3383668.3419925,
author = {Tu, Joseph and Durmanova, Ekaterina},
title = {Curioscape: A Curiosity-Driven Escape Room Board Game},
year = {2020},
isbn = {9781450375870},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3383668.3419925},
doi = {10.1145/3383668.3419925},
abstract = {Are you frustrated when a board game has too many rules? Do you want to jump straight into the game and just play? We created Curioscape, an escape room board game that focuses on the idea of whether eliminating a rule book is possible in a board game context. This means players can start the game without having to learn rules or understand how the game works. This paper describes Curioscape's conception to release, along with the exploration of replicating escape rooms in a smaller space and investigates if we can use curiosity to create meaningful game design choices.},
booktitle = {Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play},
pages = {94–97},
numpages = {4},
keywords = {tangible board game, game design, curiosity, games},
location = {Virtual Event, Canada},
series = {CHI PLAY '20}
}
Are you frustrated when a board game has too many rules? Do you want to jump straight into the game and just play? We created Curioscape, an escape room board game that focuses on the idea of whether eliminating a rule book is possible in a board game context. This means players can start the game without having to learn rules or understand how the game works. This paper describes Curioscape's conception to release, along with the exploration of replicating escape rooms in a smaller space and investigates if we can use curiosity to create meaningful game design choices.
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