Gustavo Fortes Tondello
Ph.D. Researcher, Personalization of Gameful Interactive Systems
Dr. Gustavo Tondello was an instructor and support coordinator for the Cheriton School of Computer Science. He was a Ph.D. student at the University of Waterloo under the supervision of Dr. Lennart Nacke and Dr. Daniel Vogel and a graduate researcher at the HCI Games Group. He is a co-founder of MotiviUX and member of the International Gamification Federation. His research interests include gamification and games for health, wellbeing, and learning, user experience in gamification, and gameful design methods. His work focuses on the design and personalization of gameful applications. His publications advanced the current knowledge on player and user motivations in games and gameful applications and introduced new frameworks and approaches to designing personalized gameful applications and serious games. He periodically blogs about gamification for the HCI Games Group and on his personal blog, Gameful Bits. Before coming to Canada, Gustavo earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC) and worked for several years as a Software Engineer in Brazil. Gustavo is also a Logosophy researcher affiliated with the Logosophical Foundation of Brazil and North America.
Projects
Publications
Year 2020
HexArcade: Predicting Hexad User Types By Using Gameful Applications
Maximilian Altmeyer , Gustavo Fortes Tondello, Antonio Krüger, and Lennart Nacke. 2020. HexArcade: Predicting Hexad User Types By Using Gameful Applications. In Proceedings of the the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020). ACM. doi:10.1145/3410404.3414232
Validation of User Preferences and Effects of Personalized Gamification on Task Performance
Gustavo Fortes Tondello and Lennart Nacke. 2020. Validation of User Preferences and Effects of Personalized Gamification on Task Performance. In Frontiers in Computer Science 2: 29. Frontiers. doi:10.3389/fcomp.2020.00029
Year 2019
A Pilot Study of a Digital Skill Tree in Gameful Education
Gustavo Fortes Tondello and Lennart Nacke. 2019. A Pilot Study of a Digital Skill Tree in Gameful Education. In Proceedings of the 3rd International Symposium on Gamification and Games for Learning - GamiLearn '19. Barcelona, Spain. CEUR-WS.org. Online: http://ceur-ws.org/Vol-2497/paper15.pdf
Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs
Richard Landers, Gustavo Fortes Tondello, Dennis Kappen, Andrew Collmus, Elisa Mekler, and Lennart Nacke. 2019. Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. In International Journal of Human-Computer Studies 127: 81-94. Elsevier. doi:10.1016/j.ijhcs.2018.08.003
Dynamic Personalization of Gameful Interactive Systems
Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. Waterloo, ON, Canada. University of Waterloo. Online: http://hdl.handle.net/10012/14807
Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish
Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, and Lennart Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. In International Journal of Human-Computer Studies 127: 95-111. Elsevier. doi:10.1016/j.ijhcs.2018.10.002
Gameful Design Heuristics: A Gamification Inspection Tool
Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, and Lennart Nacke. 2019. Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566. Springer. doi:10.1007/978-3-030-22646-6_16
Player Characteristics and Video Game Preferences
Gustavo Fortes Tondello and Lennart Nacke. 2019. Player Characteristics and Video Game Preferences. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '19. Barcelona, Spain. ACM. doi:10.1145/3311350.3347185
The quest for a better tailoring of gameful design: An analysis of player type preferences
Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina González, Joan Arnedo-Moreno, and Lennart Nacke. 2019. The quest for a better tailoring of gameful design: An analysis of player type preferences. In Proceedings of the XX International Conference on Human Computer Interaction - Interacción '19. ACM. doi:10.1145/3335595.3335625
“I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences
Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart Nacke. 2019. “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019, LNCS 11747. Springer. doi:10.1007/978-3-030-29384-0_23
Year 2018
A Theory of Gamification Principles Through Goal-Setting Theory
Gustavo Fortes Tondello, Hardy Premsukh, and Lennart Nacke. 2018. A Theory of Gamification Principles Through Goal-Setting Theory. In Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS). IEEE, 1118-1127. Online: http://hdl.handle.net/10125/50027
Effect of personalized gameful design on student engagement
Alberto Mora, Gustavo Fortes Tondello, Lennart Nacke, and Joan Arnedo-Moreno. 2018. Effect of personalized gameful design on student engagement. In Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018. Tenerife, Spain. IEEE.
Gamification: Tools and Techniques for Motivating Users
Gustavo Fortes Tondello and Lennart Nacke. 2018. Gamification: Tools and Techniques for Motivating Users. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA '18. Montreal, QC, Canada. ACM, C25. doi:10.1145/3170427.3170662
How to publish research results for academic and non-academic audiences
Gustavo Fortes Tondello. 2018. How to publish research results for academic and non-academic audiences. ACM, 16-17. doi:10.1145/3265921
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
Rita Orji, Gustavo Fortes Tondello, and Lennart Nacke. 2018. Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. In Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018. Montreal, QC, Canada. ACM, 435. doi:10.1145/3173574.3174009
Towards Customizing Gameful Systems by Gameful Design Elements
Gustavo Fortes Tondello and Lennart Nacke. 2018. Towards Customizing Gameful Systems by Gameful Design Elements. In Third International Workshop on Personalization in Persuasive Technology. Waterloo, ON, Canada. CEUR-WS.org, 102-110. Online: http://ceur-ws.org/Vol-2089/11_Tondello.pdf
Towards a Trait Model of Video Game Preferences
Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina Wehbe, Rita Orji, and Lennart Nacke. 2018. Towards a Trait Model of Video Game Preferences. In International Journal of Human–Computer Interaction 34, 8: 732-748. Taylor & Francis. doi:10.1080/10447318.2018.1461765
Year 2017
A Framework and Taxonomy of Videogame Playing Preferences
Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM, 329-340 . doi:10.1145/3116595.3116629
A comparison of system-controlled and user-controlled personalization approaches
Rita Orji, Kiemute Oyibo, and Gustavo Fortes Tondello. 2017. A comparison of system-controlled and user-controlled personalization approaches. In Adjunct publication of the 25th conference on user modeling, adaptation and personalization: 413-418. New York, NY, USA. ACM. doi:10.1145/3099023.3099116
Applying Gameful Design Heuristics
Gustavo Fortes Tondello and Lennart Nacke. 2017. Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM, 1209-1212. doi:10.1145/3027063.3027116
CLEVER: A Gameful Enterprise Learning System
Dominic Elm, Gustavo Fortes Tondello, and Lennart Nacke. 2017. CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. Tenerife, Spain. ULL. Online: https://riull.ull.es/xmlui/handle/915/4783
Defining Gamification Video
Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, and Lennart Nacke. 2017. Defining Gamification Video. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 472. doi:10.1145/3027063.3049793
Elements of Gameful Design Emerging from User Preferences
Gustavo Fortes Tondello, Alberto Mora, and Lennart Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM, 129-142. doi:10.1145/3116595.3116627
Incentives and Gamification
Yannai Gonczarowski and Gustavo Fortes Tondello. 2017. Incentives and Gamification. In XRDS: Crossroads, The ACM Magazine for Students 24, 1: 9-11. ACM. doi:10.1145/3123766
Positive Computing: A novel research field to promote human well-being
Gustavo Fortes Tondello. 2017. Positive Computing: A novel research field to promote human well-being. ACM, 20. doi:10.1145/3100262
Positive Gaming: Workshop on Gamification and Games for Wellbeing
Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose van Dooren, and Lennart Nacke. 2017. Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts. Amsterdam, Netherlands. ACM. doi:10.1145/3130859.3131442
Proceedings of the positive gaming: Workshop on gamification and games for wellbeing–Preface
Gustavo Fortes Tondello, Daniel Johnson, Rita Orji, Marierose van Dooren, and Kellie Vella. 2017. Proceedings of the positive gaming: Workshop on gamification and games for wellbeing–Preface. In CEUR Workshop Proceedings. CEUR-WS. Online: https://eprints.qut.edu.au/200638/
Recommender Systems for Personalized Gamification
Gustavo Fortes Tondello, Rita Orji, and Lennart Nacke. 2017. Recommender Systems for Personalized Gamification. In Proceedings of UMAP’17 Adjunct. Bratislava, Slovakia. ACM. doi:10.1145/3099023.3099114
UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization
Elke Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, and Manfred Tscheligi. 2017. UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. ACM, 395-397. doi:10.1145/3099023.3099109
Using technology to boost employee wellbeing? How gamification can help or hinder results
Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, and Lennart Nacke. 2017. Using technology to boost employee wellbeing? How gamification can help or hinder results. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. Amsterdam, Netherlands. CEUR-WS.org. Online: http://ceur-ws.org/Vol-2055/paper5.pdf
Year 2016
ABOVE WATER: An Educational Game for Anxiety
Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, and Lennart Nacke. 2016. ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2971804
ABOVE WATER: Extending the Play Space for Health
Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, and Lennart Nacke. 2016. ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996882
An introduction to gamification in human-computer interaction
Gustavo Fortes Tondello. 2016. An introduction to gamification in human-computer interaction. ACM, 15-17. doi:10.1145/2983457
CHI PLAYGUE: A Mobile Conference Networking Game
Gustavo Fortes Tondello, Rina Wehbe, and Lennart Nacke. 2016. CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996870
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
Dominic Elm, Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, Melissa Stocco, and Lennart Nacke. 2016. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2971805
CLEVER: Gamification and Enterprise Knowledge Learning
Dominic Elm, Dennis Kappen, Gustavo Fortes Tondello, and Lennart Nacke. 2016. CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745
Heuristic Evaluation for Gameful Design
Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, and Lennart Nacke. 2016. Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987729
The Gamification User Types Hexad Scale
Gustavo Fortes Tondello, Rina Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart Nacke. 2016. The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968082
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects
Zachary Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, and Lennart Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968088
Year 2015
CHI PLAYGUE: A Networking Game of Emergent Sociality
Gustavo Fortes Tondello, Rina Wehbe, Samantha Stahlke, Amanda Leo, Rylan Koroluk, and Lennart Nacke. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810265
The HEXAD Gamification User Types Questionnaire : Background and Development Process
Lisa Diamond, Gustavo Fortes Tondello, Andrzej Marczewski, Lennart Nacke, and Manfred Tscheligi. 2015. The HEXAD Gamification User Types Questionnaire : Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.
Toward Understanding Why Players Value In-Game Collections
Zachary Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.
Towards a Personalized Playful Digital Wellness Assistant
Gustavo Fortes Tondello, Rina Wehbe, and Lennart Nacke. 2015. Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.
Understanding Player Attitudes Towards Digital Game Objects
Gustavo Fortes Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810292
Year 2008
A QoS-based Search Engine for Semantic Web Services
Gustavo Fortes Tondello and Frank Siqueira. 2008. A QoS-based Search Engine for Semantic Web Services. In XXXIV Conferencia Latinoamericana de Informática. Online: https://d1wqtxts1xzle7.cloudfront.net/51106759/A_QoS-based_Search_Engine_for_Semantic_W20161229-11489-ejjxvx.pdf?1483022468=&response-content-disposition=inline%3B+filename%3DA_QoS_based_Search_Engine_for_Semantic_W.pdf&Expires=1605306878&Signature=V7Jzlc4RWoMIJ-54fswWVjD9W-ftav~FFXpd4eJ4DD8~cNflaJ17Iex04~PrU4A4S8prBvc3xw~0TXTIs9EGyZcb62awdYTh19~41SJthPKFvYjELl8tjQWPTb8ZTZ~66xIKVL3aMbQIAVUhtLs1kAWwVFdDHc4cb2n9Jdj1m7W2MjQ5CO5pMUPmdH3WJquMXBEjTAcCui-LpSe-kmcrxahDHLPn0P8i2s~8Alh7sTJuMMYwZ~c~YLof5YZ79zy0RZM8fWOOD2VA35l3Z4G-lHwYXbX5XfrEgKUfGAqu1Mv6VfLt6qHV29L~zv0Qlxf7dvj-t0khyuCdKqGx65~pMg__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA
The QoS-MO ontology for semantic QoS modeling
Gustavo Fortes Tondello and Frank Siqueira. 2008. The QoS-MO ontology for semantic QoS modeling. In Proceedings of the 2008 ACM Symposium on Applied Computing. New York, NY, USA. ACm, 2336–2340. doi:10.1145/1363686.1364239
Year 2005
On the automatic configuration of application-oriented operating systems
Gustavo Fortes Tondello and Antonio Frohlich. 2005. On the automatic configuration of application-oriented operating systems. In The 3rd ACS/IEEE International Conference onComputer Systems and Applications: 120-. doi:10.1109/AICCSA.2005.1387109
Year 2004
Configuration management of embedded operating systems using application-oriented system design
Gustavo Fortes Tondello and Antonio Frohlich. 2004. Configuration management of embedded operating systems using application-oriented system design. In Proceedings of the 5th Argentine Symposium on Computing Technology (part of the 33rd Argentine Conference on Computer Science and Operational Research). Online: https://www.lisha.ufsc.br/pub/Tondello_AST_2004.pdf