James Robb
Master’s Student, Player Experience
James was supervised by Dr. Nacke and a graduate of UOIT’s Game Development and Entrepreneurship program. He has worked as a Unity programmer and game designer before starting his graduate studies. He is interested in gamification, exergaming, and user interface design in games. His thesis focused on the Player experience of different audio elements design on video games.
Projects
Publications
Year 2017
The Impact of Health-Related User Interface Sounds on Player Experience
James Robb, Tom Garner, Karen Collins, and Lennart Nacke. 2017. The Impact of Health-Related User Interface Sounds on Player Experience. In Simulation & Gaming 48, 3: 402-427. SAGE. doi:10.1177/1046878116688236
Year 2014
Design guidelines for Gamifying reading applications
Rina Wehbe, James Robb, Jessica Clarke, João Costa, and Lennart Nacke. 2014. Design guidelines for Gamifying reading applications. In 2014 IEEE Games Media Entertainment: 1-4. Toronto, ON, Canada. IEEE. doi:10.1109/GEM.2014.7405433
Developing Iconic and Semi-Iconic Game Controllers
Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327
Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience
Dennis Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, and Lennart Nacke. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 151-160. doi:10.1145/2658537.2658687
Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE
João Costa, James Robb, and Lennart Nacke. 2014. Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada. IEEE, 1-4. doi:10.1109/GEM.2014.7047969
Year 2013
Time's Up: Studying Leaderboards for Engaging Punctual Behaviour
João Costa, Rina Wehbe, James Robb, and Lennart Nacke. 2013. Time's Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013. Stratford, ON, Canada. ACM, 26-33.