Jens was a student in the Cognitive Science program of the University of Osnabrück, Germany. During his stay at the GAMER lab, he was working on creating a gamified version of a classic experiment investigated in the areas of Cognitive and Mathematical Psychology. He also supported his colleagues’ research by providing statistical analyses of their data. His true interest, however, lies with more sophisticated methods of leveraging data such as Bayesian Data Analysis and Machine Learning, which he hoped to apply to the data he gathered from his experiment-game once it was ready. Jens worked on his “game” in Unity, although he enjoyed scripting in R and Matlab the most.
Dennis Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, and Lennart Nacke. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. .
Dennis Kappen, Jens Johannsmeier, and Lennart Nacke. 2013. Deconstructing 'Gamified' Task-Management Applications. .