John Gregory
Capstone Project: Magic Sensor Game
John Gregory was studying Game Development and Entrepreneurship at UOIT. He is interested in programming and game design using the Unity game engine. As a summer research assistant, John was working on the biometric storyboard software. He designed a cross-platform biometric storyboard tool that is able to process input from designers, users, and game user researchers to create biometric storyboards. The tool allows the combination of self-report data with physiological data, such as electrodermal response and electromyography. John was also working on the next indie hit game codenamed “Matter of Seconds”, developed entirely in Unity. His focus was to create a simple and easy-to-use biometric storyboard tool and Unity games to provide a better understanding of the user data that has been gathered.
Projects
Publications
Year 2013
Exploring Social Interaction in Co-Located Multiplayer Games
Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, and Lennart Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 1119-1124. doi:10.1145/2468356.2468556
How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research
Pejman Mirza-Babaei, Lennart Nacke, John Gregory, Nick Collins, and Geraldine Fitzpatrick. 2013. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2012. Paris, France. ACM, 1499-1508. doi:10.1145/2470654.2466200
Introducing a Biometric Storyboards Tool for Games User Research
Pejman Mirza-Babaei, Lennart Nacke, and John Gregory. 2013. Introducing a Biometric Storyboards Tool for Games User Research. Toronto, ON, Canada. IEEE. doi:10.1109/GEM.2014.7048098