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Researching Affective Systems and Engaging Interactions

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Researchers

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Kai Bornemann

Visiting Master's Student, Unity Development

Kai is doing his Master's in Computer Science at the Otto von Guericke University in Magdeburg (Germany). There he focuses on realtime applications, visualization, AR/VR and game development. He's also a member of Acagamics, a students game developer club and a research assistant at STIMULATE where he develops medical technology applications.

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Projects

SWaGUR: Saskatchewan-Waterloo Games User Research

Publications

Year 2019


Proceedings

Crushed it!: Interactive Floor Demonstration

Rina Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa Freiman Cormier, Christian Hansen, Edward Lank, and Lennart Nacke. 2019. Crushed it!: Interactive Floor Demonstration. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19. Glasgow, Scotland UK. ACM, INT014. doi:10.1145/3290607.3313279
PDFDOIBibTeXAbstract
@inproceedings{Wehbe:2019:CIF:3290607.3313279,
 author = {Wehbe, Rina R. and Bornemann, Kai and Hatscher, Benjamin and Tu, Joseph and Cormier, Lisa F. and Hansen, Christian and Lank, Edward and Nacke, Lennart E.},
 title = {Crushed It!: Interactive Floor Demonstration},
 booktitle = {Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems},
 series = {CHI EA '19},
 year = {2019},
 isbn = {978-1-4503-5971-9},
 location = {Glasgow, Scotland Uk},
 pages = {INT014:1--INT014:4},
 articleno = {INT014},
 numpages = {4},
 url = {http://doi.acm.org/10.1145/3290607.3313279},
 doi = {10.1145/3290607.3313279},
 acmid = {3313279},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {collaboration, exergames, gaming, human-centered computing, interaction techniques, interactive floor},
} 
We introduce Crushed It!, an interactive game on a sensor floor. This floor is combined with a multiple projector system to reduce occlusions from players' interactions with the floor. Individual displays, an HTC Vive to track player position, and smart watches were added to provide an extra layer of interactivity. We created this interactive experience to explore collaboration between people when interacting with large displays. We contribute a novel combination of different technologies for this game system and our studies showed this game is both entertaining and provides players with motivation to stay physically active. We believe presenting at interactivity would be a benefit to both our research and to the attendees of CHI 2019.
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