Katja Rogers
Postdoctoral Researcher, Game Audio, VR, Asymmetric Gameplay, Realism, Fidelity, Systematic Reviews
Dr. Katja Rogers is a graduate from the Computer Science PhD program of the Institute of Media Informatics at Ulm University, Germany. In her graduate studies, she was a visiting scholar with the St Andrews Computer-Human Interaction (SACHI) research group in Scotland, spent a semester abroad at the National Taiwan University, and undertook two research visits with the HCI Games Group in Waterloo. As a postdoctoral researcher within Dr. Lennart Nacke's research group, her research interests and current projects at the HCI Games Group focus on effects of audio on player experience, embodied interaction in mixed reality, how games and digital technologies can improve wellbeing, and fidelity / realism in virtual reality.
Projects
Publications
Year 2020
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer , Thomas Terkildsen, and Lennart Nacke. 2020. Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). New York, NY, USA. ACM. doi:10.1145/3410404.3414245
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality
Dennis Wolf, Katja Rogers, Christoph Kunder, and Enrico Rukzio. 2020. JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020). ACM. doi:10.1145/3313831.3376243
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
Katja Rogers, Maximillian Milo, Michael Weber, and Lennart Nacke. 2020. The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). New York, NY, USA. ACM, 414–426. doi:10.1145/3410404.3414246
Year 2019
Audio Habits and Motivations in Video Game Players
Katja Rogers and Michael Weber. 2019. Audio Habits and Motivations in Video Game Players. In Proceedings of Audio Mostly (AM’19). ACM. doi:10.1145/3356590.3356599
Effects of Background Music on Risk-Taking and General Player Experience
Katja Rogers, Matthias Jörg, and Michael Weber. 2019. Effects of Background Music on Risk-Taking and General Player Experience. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19). ACM. doi:10.1145/3311350.3347158
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Anna-Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa Mekler, and Elena Márquez Segura. 2019. ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI’19). ACM. doi:10.1145/3290605.3300318
Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements
Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, and Michael Weber. 2019. Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI’19). ACM. doi:10.1145/3290605.3300644
Take Back Control: Effects of Player Influence on Procedural Level Generation
Julian Frommel, Dietmar Puschmann, Katja Rogers, and Michael Weber. 2019. Take Back Control: Effects of Player Influence on Procedural Level Generation. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19 Extended Abstracts). ACM. doi:10.1145/3341215.3356288
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching
Anna-Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, and Laia Turmo Vidal. 2019. Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19 Extended Abstracts). ACM. doi:10.1145/3341215.3356293
Year 2018
Emotion-based Dynamic Difficulty Adjustment Using Parametrized Difficulty and Self-Reports of Emotion
Julian Frommel, Fabian Fischbach, Katja Rogers, and Michael Weber. 2018. Emotion-based Dynamic Difficulty Adjustment Using Parametrized Difficulty and Self-Reports of Emotion. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. ACM. doi:10.1145/3242671.3242682
Exploring the Role of Non-Player Characters and Gender in Player Identification
Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. 2018. Exploring the Role of Non-Player Characters and Gender in Player Identification. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18 Extended Abstracts. Melbourne, VIC, Australia. ACM, 271-283. doi:10.1145/3270316.3273041
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart Nacke, and Michael Weber. 2018. KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. In Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018. Montreal, QC, Canada. ACM, 166. doi:10.1145/3173574.3173740
Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production
Katja Rogers, Michael Olah, and Michael Weber. 2018. Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production. In CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM. doi:10.1145/3170427.3188623
Towards the Visual Design of Non-Player Characters for Narrative Roles
Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. 2018. Towards the Visual Design of Non-Player Characters for Narrative Roles. In Proceedings of Graphics Interface 2018. Toronto, ON Canada. 154-161. doi:10.20380/GI2018.21
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
Katja Rogers, Giovanni Ribeiro, Rina Wehbe, Michael Weber, and Lennart Nacke. 2018. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. In Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018. Montreal, QC, Canada. ACM, 328. doi:10.1145/3173574.3173902
Year 2017
Evaluating VR Driving Simulation from a Player Experience Perspective
Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Phillip Hock, David Dobbelstein, and Michael Weber. 2017. Evaluating VR Driving Simulation from a Player Experience Perspective. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). New York, NY, USA. ACM, 2982–2989. doi:10.1145/3027063.3053202
Exploring the Potential of Game Audio for Wellbeing
Katja Rogers and Lennart Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. Amsterdam, Netherlands. CEUR-WS.org. Online: http://ceur-ws.org/Vol-2055/paper8.pdf
Exploring the Role of Audio in Games
Katja Rogers. 2017. Exploring the Role of Audio in Games. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts). New York, NY, USA. ACM, 727–731. doi:10.1145/3130859.3133227
LiverDefense: how to employ a tower defense game as a customisable research tool
Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, and Michael Weber. 2017. LiverDefense: how to employ a tower defense game as a customisable research tool. In Vis. Comput. 33, 4: 429–442. doi:10.1007/s00371-016-1314-0
Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games
Katja Rogers, Valentin Riemer, Julian Frommel, Julia Brich, and Claudia Schrader. 2017. Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games. In Serious Games and Edutainment Applications. Springer International Publishing, 3-28. doi:10.1007/978-3-319-51645-5_1
Year 2016
Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations
Maria Aufheimer, Johannes Bonenberger, David Klein, Imin Kurashvili, and Katja Rogers. 2016. Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). New York, NY, USA. ACm, 25-31. doi:10.1145/2968120.2968122
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game
Katja Rogers, Clemens Kamm, and Michael Weber. 2016. Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). New York, NY, USA. ACM, 269–276. doi:10.1145/2968120.2987725
Year 2015
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition
Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, and Michael Weber. 2015. Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). New York, NY, USA. ACM, 359-368. doi:10.1145/2793107.2793130
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, Stefan Kreidel, Julia Brich, Valentin Riemer, and Claudia Schrader. 2015. Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype. In IEEE Computer Society: 172-175. New York, NY, USA. ACM. doi:10.1109/IE.2015.37
Year 2014
P.I.A.N.O.: Faster Piano Learning with Interactive Projection
Katja Rogers, Amrei Röhlig, Mathias Weing, Jan Gugenheimer, Bastian Könings, Melina Klepsch, Florian Schaub, Enrico Rukzio, TIna Seufert, and Michael Weber. 2014. P.I.A.N.O.: Faster Piano Learning with Interactive Projection. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14). New York, NY, USA. ACM. doi:10.1145/2669485.2669514