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Researching Affective Systems and Engaging Interactions

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Researchers

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Mareike Gabele

Visiting Ph.D. Student, Interaction Design, Motivation and Rehabilitation.

Mareike is a PhD student at Otto von Guericke University in Magdeburg (Germany) and has a background in interaction design. Her research area is motivation through the use of gameful and interactive elements for patients in cognitive rehabilitation. This results in the combination of motivating elements with existing training or the integration of new elements into the rehabilitation process - adapted to the characteristics of the patients.

Publications

Year 2019


Extended Abstract

The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D

Karina Arrambide, Lisa Freiman Cormier, Rina Wehbe, Lennart Nacke, Mareike Gabele, Sebastian Wagner, and Christian Hansen. 2019. The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. 341-348. doi:10.1145/3341215.3356301
DOIBibTeXAbstractExternal URL
@inproceedings{arrambide2019development,
  title={The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D},
  author={Arrambide, Karina and Freiman Cormier, Lisa and Wehbe, Rina R and Nacke, Lennart E and Gabele, Mareike and Wagner, Sebastian and Hansen, Christian},
  booktitle={Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts},
  pages={341--348},
  year={2019}
}
Children with Attention Deficit (Hyperactivity) Disorder or AD(H)D can require treatment for which they need to experience long-lasting neurofeedback sessions. Children might not adhere to at-home treatment activities because of the nature of these sessions; thus, not getting the benefits of the program. To increase adherence and effectiveness of the treatment itself, we propose neurofeedback gaming and social encouragement. Our hypothesis is that by playing a collaborative neurofeedback game, children will be more adherent to their treatment and therefore derive a stronger benefit. For this purpose we designed the game "Orbit", a first multiplayer prototype that was evaluated in a pilot study with five neuropsychologists. It was found that collaborative multiplayer games are suitable from a therapeutic standpoint and long-term use because of its higher social motivation and collaboration between children with AD(H)D; albeit there are some drawbacks including unreliability of electroencephalography (EEG) input and the risk for the collaborative environment to be distracting for the player.
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