Ph.D. Student, Winter 2012
Matthias worked on Design and Analytics of Games for Health for his Ph.D. project under supervision of Professor Nacke. Before starting his Ph.D. at UOIT, Matthias was working as a research assistant at the University of Duisburg. He has been involved in several research projects in the Social & Playful Interaction Group (SPI) at the interactive Systems and interaction design chair of the University of Duisburg-Essen. He has also worked in the European research project FOSIBLE (FOstering Social Interaction for a Better Live of the Elderly). Along with his research experience he was in close contact to game development companies through the Game Technology Competence Center (GTCC.NRW) project – which is part of the Game Development Initiative Ruhr. Within his projects and his two years work for 10Tacle-Mobile, he has gained experience in research and industrial game development and analysis. At UOIT, his interests were focused on the integration of innovative physical interfaces into digital games and analyzing performance with visualizing and analyzing game metrics and analytics.
Lennart Nacke, Matthias Klauser, and Paul Prescod. 2014. Social Player Analytics in a Facebook Health Game. .
Rina Wehbe, Dennis Kappen, David Rojas, Matthias Klauser, Bill Kapralos, and Lennart Nacke. 2013. EEG-Based Assessment of Video and In-Game Learning. .
Lennart Nacke, Matthias Klauser, and Paul Prescod. 2013. Social Player Analytics in a Facebook Health Game. .
Matthias Klauser, Daniel Stepchenko , Pejman Mirza-Babaei, and Lennart Nacke. 2012. CycloShoot: A first-person shooter fitness game on a bicycle. .