Pedro Nogueira
External Ph.D. Student at University of Porto, Portugal
Pedro is co-supervised by Dr. Nacke with Eugénio Oliveira, Rui Rodrigues, University of Porto, and Mike Ambinder from Valve Corporation. Before starting his Ph.D. studies, Pedro has worked in various European research projects. His work has ranged from conceptualizing and prototyping usable biometric monitoring systems for high-risk emergency scenarios to developing intelligent biomedical image annotation algorithms for drug research. His current work focuses on the study of how immersion is affected by emotional patterns and how these can be enforced to produce more immersive affective gaming experiences. To this end he is working on methods to determine players’ reactions to specific game events, which can be collated into time-evolving, self-adapting affective reaction profiles. His final goal is to use these user-independent profiles to provide a biofeedback loop with the necessary information on how each player would most likely react to each event in their current emotional state, thus enabling it to plan future interactions and effectively implement an automatic, data-driven regulation of their affective experience.
Projects
Publications
Year 2016
Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences.
Pedro Nogueira, Samantha Stahlke, Rina Wehbe, and Lennart Nacke. 2016. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences.. McFarland & Company, Inc., 105-125.
Year 2015
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents
Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2015. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. In Web intelligence 13, 3: 195-214. IOS Press. doi:10.3233/WEB-150321
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
Pedro Nogueira, Vasco Torres, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2015. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. In Journal on Multimodal User Interfaces 10, 1: 31-62. Journal on Multimodal User Interfaces.
Year 2014
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method
Pedro Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2014. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014. Raleigh, NC, United States. AAAI, 132-138.
Year 2013
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers
Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013. Atlanta, GA, United States. IEEE, 253-260. doi:10.1109/WI-IAT.2013.117
A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments
Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. In XVI Portuguese Conference on Artificial Intelligence (EPIA) 2013. Angra do Heroísmo, Açores, Portugal. Springer-Verlag Berlin Heidelberg.
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games
Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. In Proceedings of AIIDE 2009. Palo Alto, CA, United States. 51-57.