Samantha Stahlke
Lab Assistant, Charlatan of Doom, Official Comma Wrangler of the HCI Games Group
Samantha was in her first year of study in the Game Development and Entrepreneurship program at UOIT. Her duties at the lab consisted of programming, design work, writing, and publication revision. She also worked with Rina Wehbe and Henk-Jan de Groot on the integration of brainwave data in games using OpenBCI technology.
Projects
Publications
Year 2015

Gustavo F. Tondello,
Rina R. Wehbe,
Samantha N. Stahlke,
Amanda Leo,
Rylan Koroluk, and
Lennart E. Nacke. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. In
Proceedings of CHI PLAY 2015. London, United Kingdom. ACM.
doi:10.1145/2793107.2810265 @inproceedings{Tondello2015a,
Abstract = {Modern professional networking is heavily reliant on social media. In recognition of this trend, we present CHI PLAYGUE, a conference game designed to facilitate interaction among strangers and encourage social networking to create a community. The game facilitates the emergence of social dynamics related to trust, allegiance, betrayal, selective interaction, and long- term strategic cooperation. By providing a platform for large-scale playful interaction, we will create an experience that will foster the development of mutually beneficial personal and professional relationships among players.},
Address = {London, United Kingdom},
Author = {G. F. Tondello, R. R. Wehbe, S. N. Stahlke, A. Leo, R. Koroluk, and L. E. Nacke},
Booktitle = {Proceedings of chi play 2015},
Doi = {10.1145/2793107.2810265},
File = {::},
Img = {http://hcigames.com/wp-content/uploads/2015/08/CHI-PLAYGUE-A-Networking-Game-of-Emergent-Sociality1.jpg},
Isbn = {9781450334662},
Keywords = {QR code,Social networking game,casual game,gamification,mobile game,social games},
Publisher = {ACM},
Title = {CHI PLAYGUE: A Networking Game of Emergent Sociality},
Url = {https://hcigames.com/download/chi-playgue-a-networking-game-of-emergent-sociality},
Year = {2015},
Modern professional networking is heavily reliant on social media. In recognition of this trend, we present CHI PLAYGUE, a conference game designed to facilitate interaction among strangers and encourage social networking to create a community. The game facilitates the emergence of social dynamics related to trust, allegiance, betrayal, selective interaction, and long- term strategic cooperation. By providing a platform for large-scale playful interaction, we will create an experience that will foster the development of mutually beneficial personal and professional relationships among players.

Deepika Vaddi,
Rina R. Wehbe, Zachary O. Toups,
Samantha N. Stahlke,
Rylan Koroluk, and
Lennart E. Nacke. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In
Proceedings of CHI PLAY 2015. London, United Kingdom. ACM.
@inproceedings{Vaddi2015,
Abstract = {Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. There are open questions about how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. This paper describes a future study to investigate player communication in Portal 2, and chronicles the design and validation of test chambers for the study.},
Address = {London, United Kingdom},
Author = {D. Vaddi, R. R. Wehbe, Z. O. Toups, S. N. Stahlke, R. Koroluk, and L. E. Nacke},
Booktitle = {Proceedings of chi play 2015},
File = {::},
Img = {http://hcigames.com/wp-content/uploads/2015/08/Validating-Test-Chambers-to-Study-Cooperative-Communication-Mechanics-in-Portal-2e.jpg},
Keywords = {Game analysis,communication,cooperation,experimentation},
Publisher = {ACM},
Title = {Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2},
Url = {https://hcigames.com/download/validating-test-chambers-to-study-cooperative-communication-mechanics-in-portal-2},
Year = {2015},
Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. There are open questions about how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. This paper describes a future study to investigate player communication in Portal 2, and chronicles the design and validation of test chambers for the study.