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You are here: Home / Archives for game design

game design

Dice bag

Dungeon World’s Dice System Is The Core Of Good Game Design (And User Experience)

Dungeon World is a tabletop game by Sage LaTorra and Adam Koebel that uses an adapted version of the Powered by the Apocalypse RPG engine. Whenever a player character attempts to do a difficult task, they must roll two six-sided dice to determine the outcome: Rolls of 6 or less are considered failures. Rolls between 7 …

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Collection Interfaces for Digital Game Objects

Written by Gustavo Tondello. The HCI Games Group collaborated with a research project that also involved the Play & Interactive Experiences for Learning Lab at the New Mexico State University and the University of California at Irvine to investigate player behaviour regarding the collection of digital objects in games. The study aimed to understand what …

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Flashlights Off! – A Left 4 Dead 2 Game Review

  By: Amanda Leo, Samantha Stahlke, Rylan Koroluk, and Rina Wehbe             Left 4 Dead 2 is a cooperative first-person shooter game developed by Valve Corporation and released in 2009. The immense popularity of the Left 4 Dead (L4D) series has inspired  the release of a comic and a large …

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Heroes of the Storm vs. League of Legends – Part II – Player Progression

For those just joining, please see the first article in this series for an introduction to MOBA’s and general overview of this design discussion. https://hcigames.com/news/heroes-of-the-storm-vs-league-of-legends-a-game-design-breakdown/ Player Progression – Gold vs. Experience With the introduction to MOBAs out of the way, we delve a little deeper… This article in the series has been written to address …

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Heroes of the Storm vs. League of Legends – A Game Design Breakdown & Comparison

An Introduction to MOBAs Multiplayer Online Battle Arena (MOBA) games are one of the most played genres of video games on the planet right now and they comprise a significant portion of modern e-sports. To understand how they developed, we should first examine one of the earliest examples. One of the most iconic early MOBAs …

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The Use of Games and Play to Achieve Real-World Goals

In the last few years, there has been a growing interest in the application of game elements to real-life goals and tasks. These efforts are often directed towards self-improvement, encouraging positive lifestyle changes, and increasing motivation to complete work objectives. The idea of using games to modify activities that are not traditionally considered games is …

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Gamification: The Pursuit of Progression

Part of the article series Looking at Gamification: Personal Viewpoints. As a first-year wading (well, cliff-diving, really) into the depths of academic research reports last fall, I was struck with what you might call “jargon fatigue.” Though I was no stranger to general scientific reading, upon broaching the field of game research, I was quickly …

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