Welcome

The HCI Games Group conducts research in information and communication technologies, design, psychology, and human-computer interaction related to games and gamification. We are part of Waterloo HCI and located at the Stratford School of Interaction Design and Business and the Games Institute.

Our mission is to advance the exploration of human-computer interaction through innovative interdisciplinary research in gamification, games user research, and the impacts of rapidly-developing technology on humanity and societal growth. As part of Waterloo HCI, we strive to enhance digital interactions and user experience, improve human health and well-being, and explore the transformative potential of AI in diverse contexts, fostering a future where technology enriches lives.

At the HCI Games Group, we place interdisciplinary collaboration at the heart of all of our research. Through our diverse group consisting of scholars and researchers from multiple fields from Science and Engineering, the Humanities and Social Sciences, and Fine Arts, we produce research that incorporates perspectives, frameworks, and methodologies, yielding novel results to crucial problems impacting our communities locally, nationally, and globally.

Latest posts

HCI Games Group at CHI PLAY 2024

Our HCI Games Group members are set to present their research at CHI PLAY 2024, held from October 14-17, 2024, in Tampere, Finland. This year, Lennart Nacke, Hilda Hadan, Sabrina Alicia Sgandurra, Sebastian Cmentowski, Reza Hadi Mogavi, Derrick M. Wang,

Presence in SVR

Social Virtual Reality (SVR) allows real individuals to communicate and engage in simulated physical environments and activities.

Social VR User Traits

Social Virtual Reality (SVR) consists of multi-user digital platforms that afford various co-located activities and collaborations in simulated environments.

Systematic Analysis of Presence Studies

Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain.

Purchase And Play

This project aims to identify key factors influencing tabletop game purchasing decisions by conducting a qualitative analysis of player perspectives.