Faculty
Lennart Nacke
Director of the HCI Games Group

Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications. As a truly interdisciplinary researcher, he is cross-appointed and supervises graduate students in the Department of Systems Design Engineering, the Department of English Language and Literature, and the Cheriton School of Computer Science. Together with co-researchers, he published the PXI — player experience inventory, gamification user types hexad scale, guidelines for biofeedback and sound design in games, and a book on games user research. Professor Nacke has served on the steering committee of the International Game Developers Association Games Research & User Experience Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014–2018. His publications have won Best Paper Awards at the CHI, CSCW, and CHI PLAY conferences. He has published more than 100 scientific papers, which have been cited more than 10,000 times. He strongly believes in understanding users first to build more engaging games and compelling player experiences.
Postdoctoral Researchers
Gustavo Fortes Tondello
Ph.D. Researcher, Personalization of Gameful Interactive Systems

Dr. Gustavo Tondello is currently an instructional support coordinator for the Cheriton School of Computer Science. He was a Ph.D. student at the University of Waterloo under supervision of Dr. Lennart Nacke and Dr. Daniel Vogel and graduate researcher at the HCI Games Group. He is a co-founder of MotiviUX and member of the International Gamification Federation. His research interests include gamification and games for health, wellbeing, and learning, user experience in gamification, and gameful design methods. His work focuses on the design and personalization of gameful applications. His recent publications advanced the current knowledge on player and user motivations in games and gameful applications and introduced new frameworks and approaches to designing personalized gameful applications and serious games. He periodically blogs about gamification for the HCI Games Group and on his personal blog, Gameful Bits. Before coming to Canada, Gustavo earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC) and worked for several years as a Software Engineer in Brazil. Gustavo is also a Logosophy researcher affiliated to the Logosophical Foundation of Brazil and North America.
Katja Rogers
Postdoctoral Researcher, Game Audio and VR Experiences

Dr. Katja Rogers is a graduate from the Computer Science PhD program of the Institute of Media Informatics at Ulm University, Germany. In her graduate studies, she was a visiting scholar with the St Andrews Computer-Human Interaction (SACHI) research group in Scotland, spent a semester abroad at the National Taiwan University, and undertook two research visits with the HCI Games Group in Waterloo. As a postdoctoral researcher within Dr. Lennart Nacke's research group, her research interests and current projects at the HCI Games Group focus on effects of audio on player experience, embodied interaction in mixed reality, how games and digital technologies can improve wellbeing, and fidelity / realism in virtual reality.
Kata Szita
Postdoctoral Researcher, Cognitive Film and XR

Dr. Kata Szita is a researcher with an interest in the behavioural and cognitive aspects of film, media, and extended reality experiences. She completed a Ph.D. degree in 2019 in cognitive film studies/neurocinematics at the University of Gothenburg, Sweden. During her doctoral studies, she was visiting researcher at the Schools of Science and Art, design and architecture at Aalto University, Finland and at the School of Psychology at University College Dublin, Ireland. She is the recipient of a visiting fellowship from the University of Nottingham Ningbo China. Currently, she investigates moving-image, virtual reality, and augmented reality experiences with a particular focus on cognition, embodiment, physiological reactions, decision-making, and social behaviour. Her recently published doctoral thesis "Smartphone cinematics: A cognitive study of smartphone spectatorship" discusses the psychological and technological mechanisms of interactive viewing on mobile devices.
Graduate Students
Andrew Cen
Master's Student, Game Design Research

Andrew is a user experience designer and researcher within the HCI Games Group lab. He is currently completing his graduate studies within the faculty of System Design Engineering, under the supervision of Dr. Lennart Nacke. Andrew’s primary research area focuses on Human computer interactions (HCI), user experience (UX), and gamification. His current thesis examines a user’s experience of immersion and enjoyability across controllers of different fidelities. He is also researching financial literacy through applied gamification. In his spare time he designs for hackathons and various side projects that explore health and big tech.
Joseph Tu
Master's Student, Game Design Research, Emotion in Games

Joseph is a Master’s student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at the University of Waterloo. He is currently working on an escape room board-game that uses physiological measures as a game mechanic. He enjoys doing photography.
Karina Arrambide
Ph.D. Student, Games User Research

Karina is a Ph.D. student pursuing a degree in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. She holds an MSc in Information Technology with Business and Management from the University of Sussex in the UK, and a BSc in Information Technology from the University of Monterrey in Mexico. Her main interests include understanding player's behaviors and emotions by applying diverse games user research methodologies, specifically biometrics such as electromyography and galvanic skin response. She is also interested in the research of new methodologies and technologies that can help improve player's experience.
Derrick Maruko Wang
Master's Student, Game Design Research, Player Emotions
Derrick is a MASc student in Systems Design Engineering under SWaGUR, who comes from a mixed background of Computer Science and Digital Arts. He has a BFA degree in Creative Technologies from Virginia Tech in the USA with experience as a game and VR designer and developer. Derrick's research interests mainly involve game narratives and player emotions.
Iva Randelshofer
External PhD Student, University of Salzburg/Ubisoft

Iva currently works as UX Supervisor for Ubisoft and is a UXC certified HCI professional and part-time PhD student at the University of Salzburg. She is a passionate and tireless advocate for user needs and well-designed information displays. Her main fields of expertise within UX centre around cognitive neuroscience (CNS) and envisioning information of complex interfaces.
Ekaterina Durmanova
Master’s Student, Game Design Research

Ekaterina Durmanova has always held a passion for video games and their different applications, but since coming to the University of Waterloo and pursuing a bachelor in Global Business and Digital Arts at the Stratford School of Interaction Design and Business, she has gained a passion for user experience and made it her mission to make a difference through games, the stories they tell and accessibility.
John Yoon
PhD Student

John is currently a doctoral candidate in the Department of English. He holds an MA in English from the University of Waterloo and a BA in Honours English from the University of Alberta. His main research focuses on the real-time construction of narrative in sports and games. His current projects include decision making in interactive narratives and researching ways to combine knowledge translation and gamification.
Paula Palomino
PhD Student, Gamification in Education

Paula is a Brazilian PhD student in Computer Science at the University of São Paulo (USP), under Dr Seiji Isotani's supervision and Dr Lennart Nacke's co-supervision. She holds an MSc and BSc in Communication from the Federal University of São Carlos (UFSCar). Her main interests are game design, gamification, UX and digital culture and she researches the use of subjective game elements in gamification frameworks applied to educational contexts.
Ahmed Hosny Saleh Metwally
PhD Candidate, Gamification in Education

Ahmed is currently a PhD candidate at Northeast Normal University, assistant lecturer at Helwan University, and a visiting researcher at the HCI Games Group. He holds an MSc and BSc in educational technology from Helwan University. His research interests include gamifying learning assignments and educational resources. As part of his research, he investigates different features of gameful design and approaches that might help for better understanding perceived experience. Moreover, he participated and published international studies in acknowledged and prestigious international conferences e.g. GamiFin, CSEDU, IEEE ICALT, eLmL, EITT.
Enrica Loria
Visiting PhD Student, Adaptive Gameplay for Gameful Systems
Enrica is a Ph.D. student at the University of Trento and Fondazione Bruno Kessler (FBK), Italy. She holds an MSc and a BSc in Computer Science from the University of Salerno, Italy. Her interests lie in Games Analytics, Games User Research, and Social Network Analysis, both in games and gamification. Her research goal is to study and improve players' experiences and social dynamics using data-driven approaches by delivering personalized and adaptive gameplay. During her research visit at the HCI games group, she will investigate how to profile and connect players in gameful systems.
Mel Edens
Master’s Student, Game Design Research
Mel Edens is a software developer that got her bachelors from the University of Waterloo, who worked in both small start-up and large organization for few years. She is currently pursuing her graduate studies with the faculty of System Design Engineering, under the supervision of Dr. Lennart Nacke. She is working with financial corporations to develop gamification models. She believes that expertise has no value to a customer who doesn’t understand it, and gamification is the best way to simplify complicated concepts so that those with less knowledge can understand them. They can then make better decisions based on that understanding.
Alessandra Luz
PhD Student
Alêssandra is a Ph.D. student in the Cheriton School of Computer Science under the supervision of Dr Lennart Nacke and Dr Daniel Vogel. She holds a MSc in HCI-E from University College of London, where her supervisors were Dr. Nicolai Marquardt and Dr. Steven Houben. Alessandra has worked in industry for tech companies such as Google, Userzoom, DAZN, Shopify and Samsung R&D.
Alessandra's main research interests are related to gamification and health. She's especially interested in the treatment and diagnosis of diseases in children, and aims to create systems that will aid doctors and parents whilst also advocating for children who cannot do so for themselves. She is also interested in accessibility and believes that technology and gaming can create an environment of inclusivity and positive experiences for all.
Triskal deHaven
PhD Student

Triskal is pursuing a PhD in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. He holds an MSc in Human Centered Interactive Technologies from the University of York in the UK, and a BSc in Pre-graduate Psychology from Middle Tennessee State University in TN, USA. He is also a User Experience Research for the AbleGamers Charity. His main interests include making games more accessible for player with disabilities, virtual reality, and Games User Research. He is also interested in branching the gap between academia and the industry through networking efforts. He can be reached at LinkedIn or Twitter.
Undergraduate Students
Maneet Tut
Undergraduate Research Assistant Co-op

Maneet Tut is an undergraduate student at the University of Waterloo. Currently enrolled in the Arts and Business Co-op program, she is pursuing a major in Legal Studies. Her main research interests include game design, player experience, and virtual reality. She believes that technology and gaming share a strong bridge to the world of academia, and looks forward to expanding her knowledge of their connection.
Lena Von Büren
Undergraduate Research Assistant Co-op

Lena von Büren is an undergraduate Architecture student at the University of Waterloo. Her interests include blurring the lines between physical and digital space, as well as computational and digital design. While in the research assistant position, she aims to expand her knowledge and skillset in these areas, and contribute to new research topics. When she’s not online, Lena enjoys creating music, trail running, and reading.
Dan Duran
Undergraduate Research Assistant Co-op

Dan Duran is an undergraduate Computer Science student at the University of Waterloo. While coming from a background with hardware experience, he aims to learn new skills during the coop term by building and publishing various student game prototypes. In his spare time, outside of playing games, Dan also enjoys photography and running.
Alumni








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Raphaël Marczak
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment
















