Faculty
Lennart Nacke
Director of the HCI Games Group

Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications. As a truly interdisciplinary researcher, he is cross-appointed and supervises graduate students in the Department of Systems Design Engineering, the Department of English Language and Literature, and the Cheriton School of Computer Science. Together with co-researchers, he published the PXI — player experience inventory, gamification user types hexad scale, guidelines for biofeedback and sound design in games, and a book on games user research. Professor Nacke has served on the steering committee of the International Game Developers Association Games Research & User Experience Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014–2018. His publications have won Best Paper Awards at the CHI, CSCW, and CHI PLAY conferences. He has published more than 100 scientific papers, which have been cited more than 10,000 times. He strongly believes in understanding users first to build more engaging games and compelling player experiences.
Postdoctoral Researchers
Katja Rogers
Postdoctoral Researcher, Game Audio, VR, Asymmetric Gameplay, Realism, Fidelity, Systematic Reviews

Dr. Katja Rogers is a graduate from the Computer Science PhD program of the Institute of Media Informatics at Ulm University, Germany. In her graduate studies, she was a visiting scholar with the St Andrews Computer-Human Interaction (SACHI) research group in Scotland, spent a semester abroad at the National Taiwan University, and undertook two research visits with the HCI Games Group in Waterloo. As a postdoctoral researcher within Dr. Lennart Nacke's research group, her research interests and current projects at the HCI Games Group focus on effects of audio on player experience, embodied interaction in mixed reality, how games and digital technologies can improve wellbeing, and fidelity / realism in virtual reality.
Stuart Hallifax
Postdoctoral Researcher, Adaptive Gamification

Dr. Hallifax received his Ph.D. from the LIRIS lab, SICAL team, based in Lyon France. He is working on adaptive gamification of digital teaching resources, under the supervision of Elise Lavoué, Audrey Serna, and Jean-Charles Marty and was working in the HCI Games Group for the summer of 2019 on a collaborative adaptive gamification project with Dr. Nacke and Dr. Tondello. His thesis is a part of the LudiMoodle project, financed by the e-FRAN project, a part of the “Investissements d’Avenir” (PIA2). His thesis goal is the production of a model that allows the adaptation of game elements to learner profiles, based on trace-based study, and fixed characteristics identified by questionnaires.
Ahmed Hosny Saleh Metwally
External Postdoctoral Researcher, Gamification in Education

Ahmed is currently a postdoctoral researcher at Beijing Normal University after graduating with a Ph.D. from Northeast Normal University, an assistant lecturer at Helwan University, and a visiting researcher at the HCI Games Group. He holds an MSc and BSc in educational technology from Helwan University. His research interests include gamifying learning assignments and educational resources. As part of his research, he investigates different features of gameful design and approaches that might help for better understanding perceived experience. Moreover, he participated and published international studies in acknowledged and prestigious international journals and conferences, e.g. International Journal of Educational Research, GamiFin, CSEDU, IEEE ICALT, eLmL, EITT.
Kata Szita
External Postdoctoral Researcher, Cognitive Film and XR

Dr. Kata Szita is a researcher with an interest in the behavioural and cognitive aspects of film, media, and extended reality experiences. She completed a Ph.D. degree in 2019 in cognitive film studies/neurocinematics at the University of Gothenburg, Sweden. During her doctoral studies, she was visiting researcher at the Schools of Science and Art, design and architecture at Aalto University, Finland and at the School of Psychology at University College Dublin, Ireland. She is the recipient of a visiting fellowship from the University of Nottingham Ningbo China. Currently, she investigates moving-image, virtual reality, and augmented reality experiences with a particular focus on cognition, embodiment, physiological reactions, decision-making, and social behaviour. Her recently published doctoral thesis "Smartphone cinematics: A cognitive study of smartphone spectatorship" discusses the psychological and technological mechanisms of interactive viewing on mobile devices.
Graduate Students
Joseph Tu
Master's Student, Board Games, Social Connectedness through Games and Gamification

Joseph is a Master’s student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at the University of Waterloo. He is currently working on an escape room board-game that uses physiological measures as a game mechanic. He enjoys doing photography.
Karina Arrambide
Ph.D. Student, Interactive Narrative and Decision-Making

Karina is a Ph.D. student pursuing a degree in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. She holds an MSc in Information Technology with Business and Management from the University of Sussex in the UK, and a BSc in Information Technology from the University of Monterrey in Mexico. Her main interests include understanding player's behaviors and emotions by applying diverse games user research methodologies, specifically biometrics such as electromyography and galvanic skin response. She is also interested in the research of new methodologies and technologies that can help improve player's experience.
Derrick Maruko Wang
Master's Student, Narratives in World of Warcraft
Derrick is a MASc student in Systems Design Engineering under SWaGUR, who comes from a mixed background of Computer Science and Digital Arts. He has a BFA degree in Creative Technologies from Virginia Tech in the USA with experience as a game and VR designer and developer. Derrick's research interests mainly involve game narratives and player emotions.
Iva Randelshofer
External PhD Student, Interactive Cognitive Art, University of Salzburg/Ubisoft

Iva currently works as UX Supervisor for Ubisoft and is a UXC certified HCI professional and part-time PhD student at the University of Salzburg. She is a passionate and tireless advocate for user needs and well-designed information displays. Her main fields of expertise within UX centre around cognitive neuroscience (CNS) and envisioning information of complex interfaces.
Ekaterina Durmanova
Master’s Student, Juiciness in Game Design

Ekaterina Durmanova has always held a passion for video games and their different applications, but since coming to the University of Waterloo and pursuing a bachelor in Global Business and Digital Arts at the Stratford School of Interaction Design and Business, she has gained a passion for user experience and made it her mission to make a difference through games, the stories they tell and accessibility.
Paula Palomino
External PhD Student, Gamification in Education

Paula is a Brazilian PhD student in Computer Science at the University of São Paulo (USP), under Dr Seiji Isotani's supervision and Dr Lennart Nacke's co-supervision. She holds an MSc and BSc in Communication from the Federal University of São Carlos (UFSCar). Her main interests are game design, gamification, UX and digital culture and she researches the use of subjective game elements in gamification frameworks applied to educational contexts.
Mel Edens
Master’s Student, Gamification and Finance
Mel Edens is a software developer that got her bachelors from the University of Waterloo, who worked in both small start-up and large organization for few years. She is currently pursuing her graduate studies with the faculty of System Design Engineering, under the supervision of Dr. Lennart Nacke. She is working with financial corporations to develop gamification models. She believes that expertise has no value to a customer who doesn’t understand it, and gamification is the best way to simplify complicated concepts so that those with less knowledge can understand them. They can then make better decisions based on that understanding.
Alessandra Luz
PhD Student, Gamification and Eye Health
Alessandra is a Ph.D. student in the Cheriton School of Computer Science under the supervision of Dr Lennart Nacke and Dr Daniel Vogel. She holds a MSc in HCI-E from University College of London, where her supervisors were Dr. Nicolai Marquardt and Dr. Steven Houben. Alessandra has worked in industry for tech companies such as Google, Userzoom, DAZN, Shopify and Samsung R&D.
Alessandra's main research interests are related to gamification and health. She's especially interested in the treatment and diagnosis of diseases in children, and aims to create systems that will aid doctors and parents whilst also advocating for children who cannot do so for themselves. She is also interested in accessibility and believes that technology and gaming can create an environment of inclusivity and positive experiences for all.
Thomas Terkildsen
External PhD Student
Johannes Kopf
Visiting Master's student

Johannes Kopf is a computer science student and researcher at the Institute of Interactive Systems and Data Science at Graz University of Technology with a focus on the development of VR experiences. He is an assistant at several courses and a founding member of the organization “Game Dev Students Graz” where he contributes with his profound experience in game development. Johannes is also one of the twenty selected members of the Circle of Excellence Graz in the year 2019.
Sukran Karaosmanoglu
External PhD student, Asymmetrical game design and VR
Sukran is a PhD student in the Human-Computer Interaction Group at the Universität Hamburg in Germany, under the supervision of Dr Frank Steinicke and the co-supervision of Dr Lennart E. Nacke. Sukran holds a BA in Psychology from Yasar University, Turkey and an MSc in Cognitive Systems from Ulm University, Germany. Her main research interests focus on asymmetric mixed reality games, social interaction in VR games, VR exergames, accessibility, and well-being.
Hilda Hadan
PhD Student

Hilda is a first-year Ph.D. student in Systems Design Engineering at the University of Waterloo, under the co-supervision of Dr. Lennart E. Nacke and Dr. Leah Zhang-Kennedy. Hilda is passionate about human-centred research, particularly in video games, usable privacy and security. She holds a BS in Automation Engineering from South-Central University of Nationalities in China, a course-based MS in Information Systems Management from George Washington University, and a thesis-based MS in Security Informatics from Indiana University, United States. Before joining the University of Waterloo, Hilda was a Graduate Researcher at IoT Research Lab at Indiana University, where she worked with Dr. Jean Camp and published research studies on Public Key Infrastructure security, and privacy perceptions on IoT and during COVID.
Undergraduate Students
Ally Suarez
Undergraduate Research Assistant

Ally is in her third-year of Health Studies with a Health Informatics Option at the University of Waterloo. She has a passion for health research, particularly in the areas of social determinants, mental health, public health, and human-computer interaction. She is interested in learning more about the implementation of technologies in healthcare and how this can create a positive, inclusive, and accessible environment for all. Ally also has a passion for photography and videography.
Arnold Dian Abistado Jr.
Undergraduate Research Assistant

AJ is a Third-year Health Studies student at the University of Waterloo and has always loved video games. After learning about about human-computer interaction, he has been interested in learning more about how technology and video games can play a part in bettering the physical and mental health of people. He is very excited to learn about how games and gamification can be applied to health research he works as a co-op student at the HCI Games Group and the Games Institute.
Olya Jaworsky
Undergraduate Research Assistant

Olya is in her fifth year of Honours Psychology with a research intensive specialization at the University of Waterloo. She is passionate about research that advocates for user needs, especially in areas of social relationship-building and health. She is curious about the intersection of gamification and well-being, leading her to the HCI Games Group as a volunteer research assistant. Some of her hobbies include bouldering and cooking.
Bragi Xia
Undergraduate Research Assistant
To be updated.
Alumni









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Raphaël Marczak
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment



















