• Lennart Nacke

    Director of the HCI Games Group

    Dr. Lennart E. Nacke is an Associate Professor for Human-Computer Interaction and Game Design in the Faculty of Arts at the University of Waterloo. He is working on projects that deal with the cognitive and emotional side of playing games. His goal is to describe, analyse and have computers and machines react to the thoughts and feelings you have when you are fully engaged in playing a video game. With this research we can start understanding the effects of video games (positive and negative). Using body sensor technology, for example sensors for brainwaves, heart rate, or muscle tension, Dr. Nacke taps into some of video gaming’s most motivating features to improve our physical fitness and mental wellbeing. His research is funded nationally and internationally and his publications have won best paper honourable mention (awarded to the top 5%) and best paper awards (awarded to the top 1%) at the premier human-computer interaction conferences CHI 2011 and CSCW 2012. He also writes blog articles for the online magazine Gamasutra via his personal blog.

Post Doctoral Fellows

  • Rita Orji

    Post Doctoral Fellow

    Dr. Rita Orji is a Postdoctoral Fellow in the Games Institute, working with Dr. Lennart Nacke and Dr. Chrysanne Di Marco. Rita’s research at the Games Institute focuses on creating persuasive games aiming to help adolescents avoid various interconnected risky health behaviours (e.g., risky sex; drugs and alcohol use). Previously, Dr. Orji was a Visiting Senior Lecturer at Nnamdi Azikiwe University, Nigeria, and a Postdoctoral Fellow at McGill University, Canada and at Yale University, USA. She received her PhD in Computer Science from the University of Saskatchewan in 2014. Before moving to Canada, she received a MSc in Information Systems (Informatics) from Middle East Technical University, Turkey, and a BSc in Computer Science from Nnamdi Azikiwe University, Nigeria. Rita is particularly passionate about studying how Behaviour Change Support Systems and Persuasive Technologies can be designed to help people move towards improved health and wellness.

Graduate Students

  • Alberto Mora

    Ph.D. Student

    Alberto is a Ph.D. student at the Open University Of Catalonia, Spain, under the supervision of Dr. Joan Arnedo and Dr. Carina González, and a visiting researcher at the HCI Games Group. He holds a M.Sc in education and teacher training from the University of La Rioja and he is a computer engineer from the University of La Laguna. His main interests include gamification design in the field of learning environments, healthcare, and wellness. His thesis is titled "A framework for agile design of gamification services". Before starting his academic career, he has worked for several years as a software developer and IT consultant/manager, as well as a high school and vocational degree instructor.

  • Dennis Kappen

    Ph.D. Student, Game Design and User Interaction for Older Adults, Mystically Adept People-Person, and Lover of Orange and Blue Logos

    Dennis is a Professor of Design at Humber College and teaches in the 4-year Bachelor's program in Industrial Design. His specializations include human interaction design, ethnographic research, computer aided design, and visualization using various design utilities, such as Autodesk Alias, Solidworks, Photoshop, Illustrator, Flash, and Dreamweaver. At UOIT, he is in his 3rd year of Ph.D. studies, exploring human interaction design in the context of digital gaming for vulnerable populations under the guidance of Dr. Lennart Nacke, Director of the HCI and Game Science Group. Specifically, he is researching gaming technologies and user interaction as applied to older adults and individuals living with disabilities. Prior to joining Humber College, Dennis was a design strategist and consultant to various companies in both Canada and the United States. He continues to engage in design consulting projects, teaching, and research.

  • Dominic Elm

    Master's Student

    Dominic Elm is a Master's student from University of Bremen, Germany. His major is Computer Science with a focus on Digital Media and Interactions. Dominic is currently collaborating as a research assistant. His master's thesis is focused on business gamification and is co-supervised by Dr. Lennart Nacke. More precisely, his thesis should give an insight on how employees can be motivated and engaged in sharing knowledge within organizations by using common game elements. In 2013, Dominic has completed a vocational training as a Computer Science Expert in System Integration. In 2014, he earned his B.Sc. from University of Bremen and graduated with distinction. Since then has been working as a Frontend Engineer primarily focusing on JavaScript. Dominic describes himself as a passionate Web Developer, AngularJS enthusiast, and a sportsman who is also into design. In his spare time, he likes diving, skiing, cycling, traveling and all sorts of sports disciplines.

  • Giovanni Ribeiro

    Master's Student

    Giovanni is a Master’s student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at the University of Waterloo. He is the first Waterloo student to be enrolled in the Saskatchewan-Waterloo Games User Research (SWaGUR) program. With a background in Psychology (B.A.) he is interested in how games make us feel different emotions. His research uses biological signal detection techniques such as skin response, facial electromyography, and heart rate to explore player reactions to game content.

  • Gustavo Fortes Tondello

    Ph.D. Student in Wearable Physiological Health Gaming

    Gustavo Tondello is a Ph.D. student at University of Waterloo under supervision of Dr. Lennart Nacke and Dr. Daniel Vogel, researcher at the HCI Games Group, and research lead of the International Gamification Federation. His main interests include gamification and games for health and learning. His research focuses on the design and personalization of gameful applications. He earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC), Brazil. His M.Sc. thesis in Software Engineering focused on the semantic specification of Quality of Service for Semantic Web Services. His B.Sc. thesis focused on configuration management of Embedded Operating Systems using Application Oriented System Design. Before coming to Canada, he worked for several years as a Software Engineer in Brazil. Gustavo is also a researcher of the Logosophical Science affiliated to the Logosophical Foundation of Brazil and North America.

  • Jose Rodriguez

    Master's Student

    Jose Rodriguez is a Master's student from Aalborg University, Denmark. He is working with the HCI Games Group at the University of Waterloo as a visiting researcher. He is currently under the co-supervision of Lennart E. Nacke, Michael Boelstoft Holte and Søren Frimodt-Møller. On the verge of finishing a M.Sc. Medialogy with a specialisation in Interaction Design, Jose is researching the effect of videogame events on brain dynamics using EEG. Jose's background in media studies and his passion for games motivates him to pursue Game User Research (GUR). His goal for this project is to better understand player experience on an emotional level during gameplay.

  • Marim Ganaba

    Master's Student

    Marim is currently pursing a Master’s in digital media experience innovation (MDEI) at the University of Waterloo. She has great interest in UX, visual and interaction designs. With her background in science and artistic abilities, she seeks ways to simplify complex tasks into delightful and intuitive designs and experiences. She is currently working as a user interface and graphic designer at the HCI games and helping her fellow coworkers with their projects.

  • Rina Wehbe

    Ph.D. Student, EEG Analysis of Gameplay Comprehension, Registered Expert on Fancy Biology Stuff

    Rina R. Wehbe is currently working on her Ph.D. Her research focuses on understanding difficulty and learning in games and productivity applications. Currently, she is co-supervised by Dr. Lennart Nacke and Dr. Edward Lank of the University of Waterloo, and Dr. Stephen Fairclough of Liverpool John Moores University (LJMU) . She recently completed an internship at Bloomberg in New York City. Rina earned her M.Sc. in Computer Science at UOIT; her thesis was titled "Evaluating social and cognitive effects of video games using electroencephalography". She received her B.Sc. Honours Psychology from York University. Her undergraduate honours thesis focused on Autism and Cortical Connectivity. In her undergrad, she gained experience in different labs, including the neuroscience lab at Milton and Ethel Harris Research Initiative (MEHRI), the Fallah-Jordan lab at the Centre for Vision Research (CVR), and as an intern at InteraXon as part of the ADD/ADHD neurofeedback team. Rina currently holds a Dean's Scholarship and OGS 2014-2015.

  • Shadi Davarian

    Master's Student

    Shadi is a Master’s student in Digital Experience Innovation at the University of Waterloo. With a background in digital art (M.A) she is interested in researching the effects of interactive video games on mental health and brain dynamics. Her passion for digital visual design, UX, UER, and Virtual Reality motivates her to pursue Games User Research (GUR).

Undergraduate Students

  • Andrew Cen

    Undergraduate Student

    Andrew is a 4th year Speech Communication Student with a minor in Digital Arts Communication. He joined the Games Institute as a platform to open his creativity towards game design. Andrew is an emerging digital media designer. His primary focuses in digital design revolve around photography and videography. Andrew also has experience in the Adobe suites, including: Photoshop, Illustrator, Lightroom. He also has taken an interest in game development and game design, having played many games in his past time. His current focus is to expand his digital media portfolio and create inspirational work that will motivate those around him. His work can be viewed on Facebook at Jintoki Media.

  • Colin Whaley

    Undergraduate Student

    Colin is a fourth year Biomedical Sciences student with a Minor in Chemistry with the Faculty of Science. He is joining the Games Institute as part of his Honours Thesis work investigating the efficiency and comfort of seniors with sensory pathologies when using computer peripherals. He is working under Dr. Kelly Grindrod of the School of Pharmacy and Dr. Lennart Nacke at the HCI Games Institute. Colin also has a strong interest in human physiology and biochemistry and their impact on mental health. Colin likes to spend his spare time with his friends and his dog, Sherlock.

  • Joseph Tu

    Undergraduate Student

    Joseph is a student at the University of Waterloo and was a previous game tester for; Dota2 (Valve), Maplestory (Nexon), Blade&Soul (Ncsoft) and GunZ : The Duel (Mailet). He has immense interests in UX and UI interfaces. With his background in Digital Arts Communication (DAC), he seeks to explore the different dimensions of wireframes and paper prototypes that can be useful in game designs. Joseph is deeply involved with the Duke of Edinburgh program (Gold Status), and enjoys shooting digital cinematography on his free time. He is working with Andrew towards creating the “best board game” ever produced under the supervision of Dr. Lennart E. Nacke.

  • Melissa Stocco

    Undergraduate Student

    Melissa Stocco is joining the Games Institute as a research assistant. She is a 4th year undergraduate student in the Arts and Business program with a major in Sociology and minor in Digital Arts Communication. Melissa became interested in studying games after taking Jennifer Whitson's course Gamers and Games, and Lennart Nacke's course Introduction to Game Design.

  • Mitchell Loewen

    Undergraduate Student

    Mitchell Loewen is a 4th year Knowledge Integration and Psychology Joint Honours student with a Collaborative Design Specialization at the University of Waterloo. Under the supervision of Lennart Nacke and Chris Burris, Mitchell is currently working on his undergraduate Psychology thesis investigating the relationship between the self and avatar creation norms in video games. Mitchell is also very passionate about game design, and is currently working with some fellow undergraduate students to publish a game they designed during Lennart Nacke’s Introduction to Game Design course. In his spare time Mitchell enjoys cooking, playing music, and learning new things.