The HCI Games Group will be at CHI PLAY 2015 next week in London, UK!
If you are going to the Conference, come play our game CHI PLAYGUE with us!
CHI PLAYGUE is a conference game designed to facilitate interaction among strangers and encourage social networking.
To defend from a cybernetic alien invasion, each participant of CHI PLAY 2015 will have to interact with as many other participants as they can, to build Earth’s defenses. We hope that they will find this a playful opportunity to meet new people and get to know their work.
To play this game, you will need to download the app to your smartphone, and a QR Code that will function as your ID. You will interact with other players by scanning their QR Code with your phone. Cards with the QR Code will be distributed during CHI PLAY 2015 by the HCI Games members: Gustavo Tondello, Rina Wehbe, and Lennart Nacke.
The team with the highest score by the end of the Conference — Earthlings or Aliens — will be the winner. And those players with the highest score in each faction will also be recognized in the leaderboards.
Click the game logo for more information and to download the game.
Presentations
Our researches will also be presenting some of their work during the Workshops, the Doctoral Consortium, and the the main Conference.
Workshops
Our Director, Dr. Lennart Nacke, will present the keynote speak for the Personalization in Serious and Persuasive Games and Gamified Interactions Workshop, Sunday, Oct. 4th at 9:15am.
Our other workshop presentations:
- Rina Wehbe and Lennart Nacke: Data Synchronization in Games User Research. GUR Tools Design Jam.
- Zachary Toups, Gustavo Tondello, Rina Wehbe, Lennart Nacke, Nicole Crenshaw: Toward Understanding Why Players Value In-Game Collections. Personalization in Serious and Persuasive Games and Gamified Interactions.
- Lisa Diamond, Gustavo Tondello, Andrzej Marczewski, Lennart Nacke, Manfred Tscheligi: The HEXAD Gamification User Types Questionnaire: Background and Development Process. Personalization in Serious and Persuasive Games and Gamified Interactions.
- Gustavo Tondello, Rina Wehbe, Lennart Nacke: Towards a Personalized Playful Digital Wellness Assistant. Personalization in Serious and Persuasive Games and Gamified Interactions.
Doctoral Consortium
Our Ph.D. Candidate Dennis Kappen will present his thesis Adaptive Engagement of Older Adults’ Fitness through Gamification in the Doctoral Consortium on Sunday, Oct. 4th.
Works In Progress
We will also present some of our work in progress as posters on the evening of Monday, Oct. 5th.
- Rina Wehbe and Lennart Nacke: Towards Understanding the Importance of Co-Located Gameplay.
- Gustavo Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, Nichole Crenshaw: Understanding Player Attitudes Towards Digital Game Objects.
Dr. Gustavo Tondello was an instructor and support coordinator for the Cheriton School of Computer Science. He was a Ph.D. student at the University of Waterloo under the supervision of Dr. Lennart Nacke and Dr. Daniel Vogel and a graduate researcher at the HCI Games Group. He is a co-founder of MotiviUX and a member of the International Gamification Federation. His research interests include gamification and games for health, wellbeing, and learning, user experience in gamification, and gameful design methods. His work focuses on the design and personalization of gameful applications. His publications advanced the current knowledge on player and user motivations in games and gameful applications and introduced new frameworks and approaches to designing personalized gameful applications and serious games. He periodically blogs about gamification for the HCI Games Group and on his personal blog, Gameful Bits. Before coming to Canada, Gustavo earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC) and worked for several years as a Software Engineer in Brazil. Gustavo is also a Logosophy researcher affiliated with the Logosophical Foundation of Brazil and North America.
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