Presence in SVR
Social Virtual Reality (SVR) allows real individuals to communicate and engage in simulated physical environments and activities.
Social Virtual Reality (SVR) allows real individuals to communicate and engage in simulated physical environments and activities.
Social Virtual Reality (SVR) consists of multi-user digital platforms that afford various co-located activities and collaborations in simulated environments.
New Publication: Dr. Eugene Kukshinov and Co-Authors Explore Power Dynamics in Social Virtual Reality
Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain.
Video games face the challenge of providing onboarding that motivates new players to engage with a game beyond their initial experience.
In Social Virtual Reality (SVR), mediated social communication blends with simulated virtual environments and bodies.
Dr. Eugene Kukshinov gave a talk at the Newhouse Impact Summit 2024 on Immersive Storytelling Technologies (Syracuse, NY)
Research Presentation at ACM DIS '24
CHI 2024: Our team members present at the premier HCI conference